Use 2D noise in webgl_gpgpu_water demo
@@ -421,7 +421,7 @@
var mult = 0.025;
var r = 0;
for ( var i = 0; i < 15; i++ ) {
- r += multR * simplex.noise3d( x * mult, y * mult, z * mult );
+ r += multR * simplex.noise( x * mult, y * mult );
multR *= 0.53 + 0.025 * i;
mult *= 1.25;
}