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Fixed bug in SceneUtils.

alteredq 14 years ago
parent
commit
06e64013d9
1 changed files with 0 additions and 2 deletions
  1. 0 2
      src/extras/SceneUtils.js

+ 0 - 2
src/extras/SceneUtils.js

@@ -54,8 +54,6 @@ var SceneUtils = {
 		SceneUtils.addMesh( scene, plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
-
-		return mesh;
 		
 		
 	}
 	}