2
0
Mr.doob 8 жил өмнө
parent
commit
08ae462dce

+ 0 - 1
examples/files.js

@@ -242,7 +242,6 @@ var files = {
 		"webgl_simple_gi",
 		"webgl_skinning_simple",
 		"webgl_sprites",
-		"webgl_sprites_alpha",
 		"webgl_terrain_dynamic",
 		"webgl_test_memory",
 		"webgl_test_memory2",

BIN
examples/textures/sprite3.png


+ 0 - 107
examples/webgl_sprites_alpha.html

@@ -1,107 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - sprites - premultiplied alpha</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				padding:0;
-				margin:0;
-				font-weight: bold;
-				overflow:hidden;
-			}
-		</style>
-	</head>
-
-	<body>
-
-
-    <div id="info">
-        <a href="http://threejs.org" target="_blank">three.js</a> - webgl sprites alpha example -
-        left is without premultiplied alpha, right is with premultiplied alpha
-    </div>
-
-		<script src="../build/three.js"></script>
-
-		<script>
-
-			var camera, scene, renderer;
-
-			init();
-			animate();
-
-			function init() {
-
-				var width = window.innerWidth;
-				var height = window.innerHeight;
-
-				camera = new THREE.PerspectiveCamera( 60, width / height, 1, 1000 );
-				camera.position.z = 100;
-
-				scene = new THREE.Scene();
-
-				// create sprites
-				var textureLoader = new THREE.TextureLoader();
-				var spriteTexture = textureLoader.load( "textures/sprite3.png" );
-				var spriteTexturePremultiplied = textureLoader.load( "textures/sprite3.png" );
-				spriteTexturePremultiplied.premultiplyAlpha = true;
-
-				var materialPremultiplied = new THREE.SpriteMaterial( {
-                    map: spriteTexturePremultiplied,
-				    premultipliedAlpha: true
-				} );
-				var spritePremultiplied = new THREE.Sprite( materialPremultiplied );
-				spritePremultiplied.scale.set( 40, 40, 40 );
-				spritePremultiplied.position.set( 20, 0, 0 );
-				scene.add( spritePremultiplied );
-
-				var materialNonPremultiplied = new THREE.SpriteMaterial( { map: spriteTexture } );
-				var spriteNonPremultiplied = new THREE.Sprite( materialNonPremultiplied );
-				spriteNonPremultiplied.scale.set( 40, 40, 40 );
-				spriteNonPremultiplied.position.set( -20, 0, 0 );
-				scene.add( spriteNonPremultiplied );
-
-				// renderer
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setClearColor( new THREE.Color( 'white' ) );
-
-				document.body.appendChild( renderer.domElement );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				var width = window.innerWidth;
-				var height = window.innerHeight;
-
-				camera.aspect = width / height;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-				render();
-
-			}
-
-			function render() {
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-	</body>
-</html>