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@@ -665,7 +665,7 @@ THREE.ShaderChunk = {
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"lVector = normalize( lVector );",
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- "float dotProduct = dot( normal, lVector );",
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+ "float dotProduct = dot( transformedNormal, lVector );",
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"float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;",
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"float hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;",
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