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Fixed bug in hemisphere light in Lambert shader.

alteredq 13 years ago
parent
commit
09991eb059
2 changed files with 1 additions and 1 deletions
  1. 0 0
      build/three.min.js
  2. 1 1
      src/renderers/WebGLShaders.js

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+ 0 - 0
build/three.min.js


+ 1 - 1
src/renderers/WebGLShaders.js

@@ -665,7 +665,7 @@ THREE.ShaderChunk = {
 
 				"lVector = normalize( lVector );",
 
-				"float dotProduct = dot( normal, lVector );",
+				"float dotProduct = dot( transformedNormal, lVector );",
 
 				"float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;",
 				"float hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;",

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