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spelling: PremultipiedAlphaBlending -> PremultipliedAlphaBlending

Ben Houston 9 years ago
parent
commit
0bdcff2afc

+ 1 - 1
examples/webgl_materials_transparency.html

@@ -108,7 +108,7 @@
 					metalness: 0.9,
 					roughness: 1.0,
 					shading: THREE.SmoothShading,
-					blending: THREE.PremultipiedAlphaBlending,
+					blending: THREE.PremultipliedAlphaBlending,
 					transparent: true
 				} );
 

+ 1 - 1
src/Three.js

@@ -156,7 +156,7 @@ THREE.AdditiveBlending = 2;
 THREE.SubtractiveBlending = 3;
 THREE.MultiplyBlending = 4;
 THREE.CustomBlending = 5;
-THREE.PremultipiedAlphaBlending = 6;
+THREE.PremultipliedAlphaBlending = 6;
 
 // custom blending equations
 // (numbers start from 100 not to clash with other

+ 1 - 1
src/renderers/webgl/WebGLPrograms.js

@@ -175,7 +175,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
 			shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && lights.shadows.length > 0,
 			shadowMapType: renderer.shadowMap.type,
 
-			premultipliedAlpha: ( material.blending === THREE.PremultipiedAlphaBlending ),
+			premultipliedAlpha: ( material.blending === THREE.PremultipliedAlphaBlending ),
 			alphaTest: material.alphaTest,
 			doubleSided: material.side === THREE.DoubleSide,
 			flipSided: material.side === THREE.BackSide

+ 1 - 1
src/renderers/webgl/WebGLState.js

@@ -230,7 +230,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 				gl.blendEquation( gl.FUNC_ADD );
 				gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
 
-			} else if( blending === THREE.PremultipiedAlphaBlending ) {
+			} else if( blending === THREE.PremultipliedAlphaBlending ) {
 
 				gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
 				gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );