@@ -582,7 +582,7 @@ WebGLUniforms.evalDynamic = function( seq, values, object, material, camera ) {
var v = values[ seq[ i ].id ],
f = v.onUpdateCallback;
- if ( f !== undefined ) f.call( v, object, material camera );
+ if ( f !== undefined ) f.call( v, object, material, camera );
}