Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0ca00cc85b WebGLUniforms: Fixed typo. 9 년 전
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 년 전
build 5ca2e2ebe0 Updated builds. 9 년 전
docs 51e9c6a94e OBJLoader: Fixup documentation to reflect the current state. Fixes #9573. (#9647) 9 년 전
editor 7e668e1cb8 Add files via upload (#9588) 9 년 전
examples 8dcc78e377 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 9 년 전
src 0ca00cc85b WebGLUniforms: Fixed typo. 9 년 전
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 년 전
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 년 전
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 년 전
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 년 전
LICENSE c2e049403f Update LICENSE 10 년 전
README.md 84e6749fa3 Simplified README 9 년 전
bower.json 635b3e274d Fix bower.json ignores 10 년 전
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 년 전
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 년 전

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases