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@@ -343,6 +343,7 @@ THREE.WebGLProgram = ( function () {
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parameters.map ? '#define USE_MAP' : '',
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parameters.envMap ? '#define USE_ENVMAP' : '',
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+ parameters.envMap ? '#define ' + envMapModeDefine : '',
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parameters.lightMap ? '#define USE_LIGHTMAP' : '',
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parameters.aoMap ? '#define USE_AOMAP' : '',
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parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
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@@ -507,8 +508,6 @@ THREE.WebGLProgram = ( function () {
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var vertexGlsl = prefixVertex + vertexShader;
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var fragmentGlsl = prefixFragment + fragmentShader;
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- vertexGlsl = THREE.WebGLShaderPreProcessor.compile( vertexGlsl );
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- fragmentGlsl = THREE.WebGLShaderPreProcessor.compile( fragmentGlsl );
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// console.log( '*VERTEX*', vertexGlsl );
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// console.log( '*FRAGMENT*', fragmentGlsl );
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