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@@ -24,7 +24,7 @@ THREE.RoughnessToBlinnExponentNode.prototype.generate = function( builder, outpu
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}
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else {
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- console.warn( "THREE.RoughnessToBlinnExponentNode is compatible with StandardMaterial only" );
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+ console.warn( "THREE.RoughnessToBlinnExponentNode is compatible with StandardMaterial only." );
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material.addFragmentNode( 'float specularMIPLevel = 0.0;' );
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@@ -35,7 +35,7 @@ THREE.RoughnessToBlinnExponentNode.prototype.generate = function( builder, outpu
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}
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else {
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- console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader" );
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+ console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader." );
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return builder.format( '0.0', this.type, output );
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