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final dot console.warn text

SUNAG 9 years ago
parent
commit
0f239f31e7

+ 1 - 1
examples/js/nodes/accessors/ReflectNode.js

@@ -30,7 +30,7 @@ THREE.ReflectNode.prototype.generate = function( builder, output ) {
 	}
 	else {
 
-		console.warn( "THREE.ReflectNode is not compatible with " + builder.shader + " shader" );
+		console.warn( "THREE.ReflectNode is not compatible with " + builder.shader + " shader." );
 
 		return builder.format( 'vec3( 0.0 )', this.type, output );
 

+ 1 - 1
examples/js/nodes/utils/NormalMapNode.js

@@ -34,7 +34,7 @@ THREE.NormalMapNode.prototype.generate = function( builder, output ) {
 	}
 	else {
 
-		console.warn( "THREE.NormalMap is not compatible with " + builder.shader + " shader" );
+		console.warn( "THREE.NormalMap is not compatible with " + builder.shader + " shader." );
 
 		return builder.format( 'vec3( 0.0 )', this.type, output );
 

+ 2 - 2
examples/js/nodes/utils/RoughnessToBlinnExponentNode.js

@@ -24,7 +24,7 @@ THREE.RoughnessToBlinnExponentNode.prototype.generate = function( builder, outpu
 		}
 		else {
 
-			console.warn( "THREE.RoughnessToBlinnExponentNode is compatible with StandardMaterial only" );
+			console.warn( "THREE.RoughnessToBlinnExponentNode is compatible with StandardMaterial only." );
 
 			material.addFragmentNode( 'float specularMIPLevel = 0.0;' );
 
@@ -35,7 +35,7 @@ THREE.RoughnessToBlinnExponentNode.prototype.generate = function( builder, outpu
 	}
 	else {
 
-		console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader" );
+		console.warn( "THREE.RoughnessToBlinnExponentNode is not compatible with " + builder.shader + " shader." );
 
 		return builder.format( '0.0', this.type, output );