@@ -277,7 +277,7 @@
if ( hash ) hash = parseInt( hash, 0 );
// Texture width for simulation (each texel is a debris particle)
- var WIDTH = hash || ( isIE || isEdge ) ? 4 : 64;
+ var WIDTH = hash || ( ( isIE || isEdge ) ? 4 : 64 );
var container, stats;
var camera, scene, renderer, geometry, controls;