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Added example use of manual mipmaping

Ben Adams 12 年之前
父节点
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105b67d35a
共有 1 个文件被更改,包括 282 次插入0 次删除
  1. 282 0
      examples/webgl_materials_texture_manualmipmap.html

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examples/webgl_materials_texture_manualmipmap.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - manual mipmaping</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #aaa;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+				z-index:100;
+			}
+
+			.lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
+			#lbl_left { text-align:left; left:0px }
+			#lbl_right { text-align:left; right:0px }
+
+			.g { color:#aaa }
+			.c { color:#fa0 }
+
+			a { color:red }
+
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> - texture manual mipmapping example
+			- painting by <a href="http://en.wikipedia.org/wiki/Basket_of_Fruit_%28Caravaggio%29">Caravaggio</a>
+		</div>
+
+		<div id="lbl_left" class="lbl">
+		Floor <span class="g">(128x128)</span><br/>
+		mag: <span class="c">Linear</span><br/>
+		min: <span class="c">LinearMipMapLinear</span><br/>
+		<br/>
+		Painting <span class="g">(748x600)</span><br/>
+		mag: <span class="c">Linear</span><br/>
+		min: <span class="c">Linear</span>
+		</div>
+
+		<div id="lbl_right" class="lbl">
+		Floor <br/>
+		mag: <span class="c">Nearest</span><br/>
+		min: <span class="c">NearestMipMapNearestFilter</span><br/>
+		<br/>
+		Painting <br/>
+		mag: <span class="c">Nearest</span><br/>
+		min: <span class="c">Nearest</span>
+		</div>
+        
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+		    if (!Detector.webgl) Detector.addGetWebGLMessage();
+
+		    var SCREEN_WIDTH = window.innerWidth;
+		    var SCREEN_HEIGHT = window.innerHeight;
+
+		    var container, stats;
+
+		    var camera, scene, scene2, renderer;
+
+		    var mouseX = 0, mouseY = 0;
+
+		    var windowHalfX = window.innerWidth / 2;
+		    var windowHalfY = window.innerHeight / 2;
+
+		    init();
+		    animate();
+
+
+		    function init() {
+
+		        container = document.createElement('div');
+		        document.body.appendChild(container);
+
+		        camera = new THREE.PerspectiveCamera(35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5000);
+		        camera.position.z = 1500;
+
+		        scene = new THREE.Scene();
+		        scene.fog = new THREE.Fog(0x000000, 1500, 4000);
+
+		        scene2 = new THREE.Scene();
+		        scene2.fog = scene.fog;
+
+		        // GROUND
+
+		        function mipmap(size, color) {
+		            var imageCanvas = document.createElement("canvas"),
+                        context = imageCanvas.getContext("2d");
+
+		            imageCanvas.width = imageCanvas.height = size;
+
+		            context.fillStyle = "#444";
+		            context.fillRect(0, 0, size, size);
+
+		            context.fillStyle = color;
+		            context.fillRect(0, 0, size / 2, size / 2);
+		            context.fillRect(size / 2, size / 2, size / 2, size / 2);
+		            return imageCanvas;
+		        }
+		        var canvas = mipmap(128, '#f00');
+		        var textureCanvas = new THREE.Texture(canvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping);
+		        textureCanvas.mipmaps = [];
+		        textureCanvas.mipmaps[0] = canvas;
+		        textureCanvas.mipmaps[1] = mipmap(64, '#0f0');
+		        textureCanvas.mipmaps[2] = mipmap(32, '#00f');
+		        textureCanvas.mipmaps[3] = mipmap(16, '#400');
+		        textureCanvas.mipmaps[4] = mipmap(8, '#040');
+		        textureCanvas.mipmaps[5] = mipmap(4, '#004');
+		        textureCanvas.mipmaps[6] = mipmap(2, '#044');
+		        textureCanvas.mipmaps[7] = mipmap(1, '#404');
+
+		        materialCanvas = new THREE.MeshBasicMaterial({ map: textureCanvas });
+
+		        textureCanvas.needsUpdate = true;
+		        textureCanvas.repeat.set(1000, 1000);
+
+		        canvas = mipmap(128, '#f00');
+		        var textureCanvas2 = new THREE.Texture(canvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.NearestMipMapNearestFilter);
+		        textureCanvas2.mipmaps = [];
+		        textureCanvas2.mipmaps[0] = canvas;
+		        textureCanvas2.mipmaps[1] = mipmap(64, '#0f0');
+		        textureCanvas2.mipmaps[2] = mipmap(32, '#00f');
+		        textureCanvas2.mipmaps[3] = mipmap(16, '#400');
+		        textureCanvas2.mipmaps[4] = mipmap(8, '#040');
+		        textureCanvas2.mipmaps[5] = mipmap(4, '#004');
+		        textureCanvas2.mipmaps[6] = mipmap(2, '#044');
+		        textureCanvas2.mipmaps[7] = mipmap(1, '#404');
+		        materialCanvas2 = new THREE.MeshBasicMaterial({ color: 0xffccaa, map: textureCanvas2 });
+
+		        textureCanvas2.needsUpdate = true;
+		        textureCanvas2.repeat.set(1000, 1000);
+
+		        var geometry = new THREE.PlaneGeometry(100, 100);
+
+		        var meshCanvas = new THREE.Mesh(geometry, materialCanvas);
+		        meshCanvas.rotation.x = -Math.PI / 2;
+		        meshCanvas.scale.set(1000, 1000, 1000);
+
+		        var meshCanvas2 = new THREE.Mesh(geometry, materialCanvas2);
+		        meshCanvas2.rotation.x = -Math.PI / 2;
+		        meshCanvas2.scale.set(1000, 1000, 1000);
+
+
+		        // PAINTING
+
+		        var callbackPainting = function () {
+
+		            var image = texturePainting.image;
+
+		            texturePainting2.image = image;
+		            texturePainting2.needsUpdate = true;
+
+		            scene.add(meshCanvas);
+		            scene2.add(meshCanvas2);
+
+		            var geometry = new THREE.PlaneGeometry(100, 100);
+		            var mesh = new THREE.Mesh(geometry, materialPainting);
+		            var mesh2 = new THREE.Mesh(geometry, materialPainting2);
+
+		            addPainting(scene, mesh);
+		            addPainting(scene2, mesh2);
+
+		            function addPainting(zscene, zmesh) {
+
+		                zmesh.scale.x = image.width / 100;
+		                zmesh.scale.y = image.height / 100;
+
+		                zscene.add(zmesh);
+
+		                var meshFrame = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: 0x000000, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 5 }));
+		                meshFrame.scale.x = 1.1 * image.width / 100;
+		                meshFrame.scale.y = 1.1 * image.height / 100;
+
+		                zscene.add(meshFrame);
+
+		                var meshShadow = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: 0x000000, opacity: 0.75, transparent: true }));
+		                meshShadow.position.y = -1.1 * image.height / 2;
+		                meshShadow.position.z = -1.1 * image.height / 2;
+		                meshShadow.rotation.x = -Math.PI / 2;
+		                meshShadow.scale.x = 1.1 * image.width / 100;
+		                meshShadow.scale.y = 1.1 * image.height / 100;
+		                zscene.add(meshShadow);
+
+		                var floorHeight = -1.117 * image.height / 2;
+		                meshCanvas.position.y = meshCanvas2.position.y = floorHeight;
+
+		            }
+
+
+		        };
+
+		        var texturePainting = THREE.ImageUtils.loadTexture("textures/758px-Canestra_di_frutta_(Caravaggio).jpg", THREE.UVMapping, callbackPainting),
+					texturePainting2 = new THREE.Texture(),
+					materialPainting = new THREE.MeshBasicMaterial({ color: 0xffffff, map: texturePainting }),
+					materialPainting2 = new THREE.MeshBasicMaterial({ color: 0xffccaa, map: texturePainting2 });
+
+		        texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
+		        texturePainting.minFilter = texturePainting.magFilter = THREE.LinearFilter;
+
+
+		        renderer = new THREE.WebGLRenderer({ antialias: true });
+		        renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
+		        renderer.setClearColor(scene.fog.color, 1);
+		        renderer.autoClear = false;
+
+		        renderer.domElement.style.position = "relative";
+		        container.appendChild(renderer.domElement);
+
+		        stats = new Stats();
+		        stats.domElement.style.position = 'absolute';
+		        stats.domElement.style.top = '0px';
+		        stats.domElement.style.zIndex = 100;
+		        //container.appendChild( stats.domElement );
+
+		        document.addEventListener('mousemove', onDocumentMouseMove, false);
+
+		    }
+
+
+		    function onDocumentMouseMove(event) {
+
+		        mouseX = (event.clientX - windowHalfX);
+		        mouseY = (event.clientY - windowHalfY);
+
+		    }
+
+
+		    function animate() {
+
+		        requestAnimationFrame(animate);
+
+		        render();
+		        stats.update();
+
+		    }
+
+		    function render() {
+
+		        camera.position.x += (mouseX - camera.position.x) * .05;
+		        camera.position.y += (-(mouseY - 200) - camera.position.y) * .05;
+
+		        camera.lookAt(scene.position);
+
+		        renderer.enableScissorTest(false);
+		        renderer.clear();
+		        renderer.enableScissorTest(true);
+
+		        //renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
+		        renderer.setScissor(0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
+		        renderer.render(scene, camera);
+
+
+		        //renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
+		        renderer.setScissor(SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
+		        renderer.render(scene2, camera);
+
+
+		    }
+
+		</script>
+
+	</body>
+</html>