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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - materials - manual mipmaping</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #aaa;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ z-index:100;
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+ }
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+
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+ .lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
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+ #lbl_left { text-align:left; left:0px }
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+ #lbl_right { text-align:left; right:0px }
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+
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+ .g { color:#aaa }
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+ .c { color:#fa0 }
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+
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+ a { color:red }
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+
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - texture manual mipmapping example
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+ - painting by <a href="http://en.wikipedia.org/wiki/Basket_of_Fruit_%28Caravaggio%29">Caravaggio</a>
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+ </div>
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+
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+ <div id="lbl_left" class="lbl">
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+ Floor <span class="g">(128x128)</span><br/>
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+ mag: <span class="c">Linear</span><br/>
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+ min: <span class="c">LinearMipMapLinear</span><br/>
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+ <br/>
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+ Painting <span class="g">(748x600)</span><br/>
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+ mag: <span class="c">Linear</span><br/>
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+ min: <span class="c">Linear</span>
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+ </div>
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+
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+ <div id="lbl_right" class="lbl">
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+ Floor <br/>
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+ mag: <span class="c">Nearest</span><br/>
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+ min: <span class="c">NearestMipMapNearestFilter</span><br/>
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+ <br/>
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+ Painting <br/>
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+ mag: <span class="c">Nearest</span><br/>
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+ min: <span class="c">Nearest</span>
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+ </div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if (!Detector.webgl) Detector.addGetWebGLMessage();
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+
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+ var container, stats;
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+
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+ var camera, scene, scene2, renderer;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ init();
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+ animate();
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+
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+
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+ function init() {
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ camera = new THREE.PerspectiveCamera(35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5000);
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+ camera.position.z = 1500;
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+
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.Fog(0x000000, 1500, 4000);
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+
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+ scene2 = new THREE.Scene();
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+ scene2.fog = scene.fog;
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+
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+ // GROUND
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+
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+ function mipmap(size, color) {
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+ var imageCanvas = document.createElement("canvas"),
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+ context = imageCanvas.getContext("2d");
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+
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+ imageCanvas.width = imageCanvas.height = size;
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+
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+ context.fillStyle = "#444";
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+ context.fillRect(0, 0, size, size);
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+
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+ context.fillStyle = color;
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+ context.fillRect(0, 0, size / 2, size / 2);
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+ context.fillRect(size / 2, size / 2, size / 2, size / 2);
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+ return imageCanvas;
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+ }
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+ var canvas = mipmap(128, '#f00');
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+ var textureCanvas = new THREE.Texture(canvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping);
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+ textureCanvas.mipmaps = [];
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+ textureCanvas.mipmaps[0] = canvas;
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+ textureCanvas.mipmaps[1] = mipmap(64, '#0f0');
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+ textureCanvas.mipmaps[2] = mipmap(32, '#00f');
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+ textureCanvas.mipmaps[3] = mipmap(16, '#400');
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+ textureCanvas.mipmaps[4] = mipmap(8, '#040');
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+ textureCanvas.mipmaps[5] = mipmap(4, '#004');
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+ textureCanvas.mipmaps[6] = mipmap(2, '#044');
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+ textureCanvas.mipmaps[7] = mipmap(1, '#404');
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+
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+ materialCanvas = new THREE.MeshBasicMaterial({ map: textureCanvas });
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+
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+ textureCanvas.needsUpdate = true;
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+ textureCanvas.repeat.set(1000, 1000);
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+
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+ canvas = mipmap(128, '#f00');
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+ var textureCanvas2 = new THREE.Texture(canvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.NearestMipMapNearestFilter);
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+ textureCanvas2.mipmaps = [];
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+ textureCanvas2.mipmaps[0] = canvas;
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+ textureCanvas2.mipmaps[1] = mipmap(64, '#0f0');
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+ textureCanvas2.mipmaps[2] = mipmap(32, '#00f');
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+ textureCanvas2.mipmaps[3] = mipmap(16, '#400');
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+ textureCanvas2.mipmaps[4] = mipmap(8, '#040');
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+ textureCanvas2.mipmaps[5] = mipmap(4, '#004');
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+ textureCanvas2.mipmaps[6] = mipmap(2, '#044');
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+ textureCanvas2.mipmaps[7] = mipmap(1, '#404');
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+ materialCanvas2 = new THREE.MeshBasicMaterial({ color: 0xffccaa, map: textureCanvas2 });
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+
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+ textureCanvas2.needsUpdate = true;
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+ textureCanvas2.repeat.set(1000, 1000);
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+
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+ var geometry = new THREE.PlaneGeometry(100, 100);
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+
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+ var meshCanvas = new THREE.Mesh(geometry, materialCanvas);
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+ meshCanvas.rotation.x = -Math.PI / 2;
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+ meshCanvas.scale.set(1000, 1000, 1000);
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+
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+ var meshCanvas2 = new THREE.Mesh(geometry, materialCanvas2);
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+ meshCanvas2.rotation.x = -Math.PI / 2;
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+ meshCanvas2.scale.set(1000, 1000, 1000);
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+
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+
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+ // PAINTING
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+
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+ var callbackPainting = function () {
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+
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+ var image = texturePainting.image;
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+
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+ texturePainting2.image = image;
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+ texturePainting2.needsUpdate = true;
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+
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+ scene.add(meshCanvas);
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+ scene2.add(meshCanvas2);
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+
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+ var geometry = new THREE.PlaneGeometry(100, 100);
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+ var mesh = new THREE.Mesh(geometry, materialPainting);
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+ var mesh2 = new THREE.Mesh(geometry, materialPainting2);
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+
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+ addPainting(scene, mesh);
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+ addPainting(scene2, mesh2);
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+
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+ function addPainting(zscene, zmesh) {
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+
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+ zmesh.scale.x = image.width / 100;
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+ zmesh.scale.y = image.height / 100;
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+
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+ zscene.add(zmesh);
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+
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+ var meshFrame = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: 0x000000, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 5 }));
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+ meshFrame.scale.x = 1.1 * image.width / 100;
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+ meshFrame.scale.y = 1.1 * image.height / 100;
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+
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+ zscene.add(meshFrame);
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+
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+ var meshShadow = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: 0x000000, opacity: 0.75, transparent: true }));
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+ meshShadow.position.y = -1.1 * image.height / 2;
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+ meshShadow.position.z = -1.1 * image.height / 2;
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+ meshShadow.rotation.x = -Math.PI / 2;
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+ meshShadow.scale.x = 1.1 * image.width / 100;
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+ meshShadow.scale.y = 1.1 * image.height / 100;
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+ zscene.add(meshShadow);
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+
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+ var floorHeight = -1.117 * image.height / 2;
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+ meshCanvas.position.y = meshCanvas2.position.y = floorHeight;
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+
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+ }
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+
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+
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+ };
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+
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+ var texturePainting = THREE.ImageUtils.loadTexture("textures/758px-Canestra_di_frutta_(Caravaggio).jpg", THREE.UVMapping, callbackPainting),
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+ texturePainting2 = new THREE.Texture(),
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+ materialPainting = new THREE.MeshBasicMaterial({ color: 0xffffff, map: texturePainting }),
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+ materialPainting2 = new THREE.MeshBasicMaterial({ color: 0xffccaa, map: texturePainting2 });
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+
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+ texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
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+ texturePainting.minFilter = texturePainting.magFilter = THREE.LinearFilter;
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+
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+
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+ renderer = new THREE.WebGLRenderer({ antialias: true });
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+ renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
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+ renderer.setClearColor(scene.fog.color, 1);
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+ renderer.autoClear = false;
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+
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+ renderer.domElement.style.position = "relative";
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+ container.appendChild(renderer.domElement);
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ //container.appendChild( stats.domElement );
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+
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+ document.addEventListener('mousemove', onDocumentMouseMove, false);
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+
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+ }
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+
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = (event.clientX - windowHalfX);
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+ mouseY = (event.clientY - windowHalfY);
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+
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+ }
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+
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+
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+ function animate() {
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+
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+ requestAnimationFrame(animate);
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ camera.position.x += (mouseX - camera.position.x) * .05;
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+ camera.position.y += (-(mouseY - 200) - camera.position.y) * .05;
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+
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+ camera.lookAt(scene.position);
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+
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+ renderer.enableScissorTest(false);
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+ renderer.clear();
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+ renderer.enableScissorTest(true);
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+
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+ //renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
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+ renderer.setScissor(0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
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+ renderer.render(scene, camera);
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+
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+
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+ //renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
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+ renderer.setScissor(SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT);
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+ renderer.render(scene2, camera);
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+
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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