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@@ -46,8 +46,7 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var container, stats;
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- var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, sprite, size;
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+ var camera, scene, renderer, stats, materials = [], parameters;
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var mouseX = 0, mouseY = 0;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfX = window.innerWidth / 2;
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@@ -58,54 +57,53 @@
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function init() {
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function init() {
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 1000;
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camera.position.z = 1000;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
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scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
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- geometry = new THREE.Geometry();
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+ var geometry = new THREE.BufferGeometry();
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+ var vertices = [];
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var textureLoader = new THREE.TextureLoader();
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var textureLoader = new THREE.TextureLoader();
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- var sprite1 = textureLoader.load( "textures/sprites/snowflake1.png" );
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- var sprite2 = textureLoader.load( "textures/sprites/snowflake2.png" );
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- var sprite3 = textureLoader.load( "textures/sprites/snowflake3.png" );
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- var sprite4 = textureLoader.load( "textures/sprites/snowflake4.png" );
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- var sprite5 = textureLoader.load( "textures/sprites/snowflake5.png" );
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+ var sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
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+ var sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
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+ var sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
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+ var sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
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+ var sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
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for ( i = 0; i < 10000; i ++ ) {
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for ( i = 0; i < 10000; i ++ ) {
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- var vertex = new THREE.Vector3();
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- vertex.x = Math.random() * 2000 - 1000;
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- vertex.y = Math.random() * 2000 - 1000;
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- vertex.z = Math.random() * 2000 - 1000;
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+ var x = Math.random() * 2000 - 1000;
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+ var y = Math.random() * 2000 - 1000;
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+ var z = Math.random() * 2000 - 1000;
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- geometry.vertices.push( vertex );
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+ vertices.push( x, y, z );
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}
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}
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+ geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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+
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parameters = [
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parameters = [
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- [ [1.0, 0.2, 0.5], sprite2, 20 ],
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- [ [0.95, 0.1, 0.5], sprite3, 15 ],
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- [ [0.90, 0.05, 0.5], sprite1, 10 ],
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- [ [0.85, 0, 0.5], sprite5, 8 ],
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- [ [0.80, 0, 0.5], sprite4, 5 ]
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+ [ [ 1.0, 0.2, 0.5 ], sprite2, 20 ],
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+ [ [ 0.95, 0.1, 0.5 ], sprite3, 15 ],
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+ [ [ 0.90, 0.05, 0.5 ], sprite1, 10 ],
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+ [ [ 0.85, 0, 0.5 ], sprite5, 8 ],
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+ [ [ 0.80, 0, 0.5 ], sprite4, 5 ]
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];
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];
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- for ( i = 0; i < parameters.length; i ++ ) {
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+ for ( var i = 0; i < parameters.length; i ++ ) {
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- color = parameters[i][0];
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- sprite = parameters[i][1];
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- size = parameters[i][2];
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+ var color = parameters[ i ][ 0 ];
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+ var sprite = parameters[ i ][ 1 ];
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+ var size = parameters[ i ][ 2 ];
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- materials[i] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
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- materials[i].color.setHSL( color[0], color[1], color[2] );
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+ materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
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+ materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
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- particles = new THREE.Points( geometry, materials[i] );
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+ var particles = new THREE.Points( geometry, materials[i] );
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particles.rotation.x = Math.random() * 6;
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particles.rotation.x = Math.random() * 6;
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particles.rotation.y = Math.random() * 6;
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particles.rotation.y = Math.random() * 6;
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@@ -118,10 +116,10 @@
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renderer = new THREE.WebGLRenderer();
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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+ document.body.appendChild( renderer.domElement );
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stats = new Stats();
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stats = new Stats();
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- container.appendChild( stats.dom );
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+ document.body.appendChild( stats.dom );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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@@ -198,7 +196,7 @@
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camera.lookAt( scene.position );
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camera.lookAt( scene.position );
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- for ( i = 0; i < scene.children.length; i ++ ) {
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+ for ( var i = 0; i < scene.children.length; i ++ ) {
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var object = scene.children[ i ];
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var object = scene.children[ i ];
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@@ -210,12 +208,12 @@
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}
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}
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- for ( i = 0; i < materials.length; i ++ ) {
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+ for ( var i = 0; i < materials.length; i ++ ) {
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- color = parameters[i][0];
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+ var color = parameters[ i ][ 0 ];
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- h = ( 360 * ( color[0] + time ) % 360 ) / 360;
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- materials[i].color.setHSL( h, color[1], color[2] );
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+ var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
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+ materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
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}
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}
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