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changes in HTML (#25799)

vinay 2 年之前
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1246e3ba04

+ 1 - 1
docs/examples/en/animations/CCDIKSolver.html

@@ -129,6 +129,7 @@
 		[page:SkinnedMesh mesh] — [page:SkinnedMesh] for which [name] solves IK problem.<br />
 		[page:SkinnedMesh mesh] — [page:SkinnedMesh] for which [name] solves IK problem.<br />
 		[page:Array iks] — An array of [page:Object] specifying IK parameter. target, effector, and link-index are index integers in .skeleton.bones.
 		[page:Array iks] — An array of [page:Object] specifying IK parameter. target, effector, and link-index are index integers in .skeleton.bones.
 		The bones relation should be "links[ n ], links[ n - 1 ], ..., links[ 0 ], effector" in order from parent to child.<br />
 		The bones relation should be "links[ n ], links[ n - 1 ], ..., links[ 0 ], effector" in order from parent to child.<br />
+		</p>
 		<ul>
 		<ul>
 			<li>[page:Integer target] — Target bone.</li>
 			<li>[page:Integer target] — Target bone.</li>
 			<li>[page:Integer effector] — Effector bone.</li>
 			<li>[page:Integer effector] — Effector bone.</li>
@@ -145,7 +146,6 @@
 			<li>[page:Number minAngle] — (optional) Minimum rotation angle in a step. Default is undefined.</li>
 			<li>[page:Number minAngle] — (optional) Minimum rotation angle in a step. Default is undefined.</li>
 			<li>[page:Number maxAngle] — (optional) Maximum rotation angle in a step. Default is undefined.</li>
 			<li>[page:Number maxAngle] — (optional) Maximum rotation angle in a step. Default is undefined.</li>
 		</ul>
 		</ul>
-		</p>
 		<p>
 		<p>
 		Creates a new [name].
 		Creates a new [name].
 		</p>
 		</p>

+ 3 - 3
docs/examples/en/animations/MMDAnimationHelper.html

@@ -84,6 +84,7 @@
 		<h3>[name]( [param:Object params] )</h3>
 		<h3>[name]( [param:Object params] )</h3>
 		<p>
 		<p>
 		[page:Object params] — (optional)<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 		<ul>
 			<li> [page:Boolean sync] - Whether animation durations of added objects are synched. Default is true.</li>
 			<li> [page:Boolean sync] - Whether animation durations of added objects are synched. Default is true.</li>
 			<li> [page:Number afterglow] - Default is 0.0.</li>
 			<li> [page:Number afterglow] - Default is 0.0.</li>
@@ -91,7 +92,6 @@
 			<li> [page:Boolean pmxAnimation] - If it is set to true, the helper follows the complex and costly PMX animation system.
 			<li> [page:Boolean pmxAnimation] - If it is set to true, the helper follows the complex and costly PMX animation system.
 			Try this option only if your PMX model animation doesn't work well. Default is false.</li>
 			Try this option only if your PMX model animation doesn't work well. Default is false.</li>
 		</ul>
 		</ul>
-		</p>
 		<p>
 		<p>
 		Creates a new [name].
 		Creates a new [name].
 		</p>
 		</p>
@@ -119,6 +119,7 @@
 		<p>
 		<p>
 		[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
 		[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
 		[page:Object params] — (optional)<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 		<ul>
 			<li>[page:AnimationClip animation] - an [page:AnimationClip] or an array of [page:AnimationClip] set to object. Only for [page:SkinnedMesh] and [page:Camera]. Default is undefined.</li>
 			<li>[page:AnimationClip animation] - an [page:AnimationClip] or an array of [page:AnimationClip] set to object. Only for [page:SkinnedMesh] and [page:Camera]. Default is undefined.</li>
 			<li>[page:Boolean physics] - Only for [page:SkinnedMesh]. A flag whether turn on physics. Default is true.</li>
 			<li>[page:Boolean physics] - Only for [page:SkinnedMesh]. A flag whether turn on physics. Default is true.</li>
@@ -128,7 +129,6 @@
 			<li>[page:Vector3 gravity] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is ( 0, - 9.8 * 10, 0 ).</li>
 			<li>[page:Vector3 gravity] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is ( 0, - 9.8 * 10, 0 ).</li>
 			<li>[page:Number delayTime] - Only for [page:Audio]. Default is 0.0.</li>
 			<li>[page:Number delayTime] - Only for [page:Audio]. Default is 0.0.</li>
 		</ul>
 		</ul>
-		</p>
 		<p>
 		<p>
 		Add an [page:SkinnedMesh], [page:Camera], or [page:Audio] to helper and setup animation. The anmation durations of added objects are synched.
 		Add an [page:SkinnedMesh], [page:Camera], or [page:Audio] to helper and setup animation. The anmation durations of added objects are synched.
 		If camera/audio has already been added, it'll be replaced with a new one.
 		If camera/audio has already been added, it'll be replaced with a new one.
@@ -148,12 +148,12 @@
 		[page:SkinnedMesh mesh] — [page:SkinnedMesh] which changes the posing. It doesn't need to be added to helper.<br />
 		[page:SkinnedMesh mesh] — [page:SkinnedMesh] which changes the posing. It doesn't need to be added to helper.<br />
 		[page:Object vpd] — VPD content obtained by [page:MMDLoader].loadVPD<br />
 		[page:Object vpd] — VPD content obtained by [page:MMDLoader].loadVPD<br />
 		[page:Object params] — (optional)<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 		<ul>
 			<li>[page:Boolean resetPose] - Default is true.</li>
 			<li>[page:Boolean resetPose] - Default is true.</li>
 			<li>[page:Boolean ik] - Default is true.</li>
 			<li>[page:Boolean ik] - Default is true.</li>
 			<li>[page:Boolean grant] - Default is true.</li>
 			<li>[page:Boolean grant] - Default is true.</li>
 		</ul>
 		</ul>
-		</p>
 		<p>
 		<p>
 		Changes the posing of [page:SkinnedMesh] as VPD content specifies.
 		Changes the posing of [page:SkinnedMesh] as VPD content specifies.
 		</p>
 		</p>

+ 1 - 1
docs/examples/en/animations/MMDPhysics.html

@@ -65,12 +65,12 @@
 		[page:Array rigidBodyParams] — An array of [page:Object] specifying Rigid Body parameters.<br />
 		[page:Array rigidBodyParams] — An array of [page:Object] specifying Rigid Body parameters.<br />
 		[page:Array constraintParams] — (optional) An array of [page:Object] specifying Constraint parameters.<br />
 		[page:Array constraintParams] — (optional) An array of [page:Object] specifying Constraint parameters.<br />
 		[page:Object params] — (optional)<br />
 		[page:Object params] — (optional)<br />
+		</p>
 		<ul>
 		<ul>
 			<li>[page:Number unitStep] - Default is 1 / 65.</li>
 			<li>[page:Number unitStep] - Default is 1 / 65.</li>
 			<li>[page:Integer maxStepNum] - Default is 3.</li>
 			<li>[page:Integer maxStepNum] - Default is 3.</li>
 			<li>[page:Vector3 gravity] - Default is ( 0, - 9.8 * 10, 0 )</li>
 			<li>[page:Vector3 gravity] - Default is ( 0, - 9.8 * 10, 0 )</li>
 		</ul>
 		</ul>
-		</p>
 		<p>
 		<p>
 		Creates a new [name].
 		Creates a new [name].
 		</p>
 		</p>

+ 0 - 2
docs/examples/en/controls/DragControls.html

@@ -53,7 +53,6 @@
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
 		<h3>[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
 			<p>
 			<p>
 				[page:Array objects]: An array of draggable 3D objects.
 				[page:Array objects]: An array of draggable 3D objects.
 			</p>
 			</p>
@@ -66,7 +65,6 @@
 			<p>
 			<p>
 				Creates a new instance of [name].
 				Creates a new instance of [name].
 			</p>
 			</p>
-		</p>
 
 
 		<h2>Events</h2>
 		<h2>Events</h2>
 
 

+ 2 - 2
docs/examples/en/controls/FirstPersonControls.html

@@ -32,7 +32,7 @@
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
 		<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 			<p>
 				[page:Camera object]: The camera to be controlled.
 				[page:Camera object]: The camera to be controlled.
 			</p>
 			</p>
@@ -42,7 +42,7 @@
 			<p>
 			<p>
 				Creates a new instance of [name].
 				Creates a new instance of [name].
 			</p>
 			</p>
-		</p>
+		
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 

+ 2 - 2
docs/examples/en/controls/FlyControls.html

@@ -33,7 +33,7 @@
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
 		<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 			<p>
 				[page:Camera object]: The camera to be controlled.
 				[page:Camera object]: The camera to be controlled.
 			</p>
 			</p>
@@ -43,7 +43,7 @@
 			<p>
 			<p>
 				Creates a new instance of [name].
 				Creates a new instance of [name].
 			</p>
 			</p>
-		</p>
+		
 
 
 		<h2>Events</h2>
 		<h2>Events</h2>
 
 

+ 2 - 2
docs/examples/en/controls/PointerLockControls.html

@@ -54,7 +54,7 @@
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 			<p>
 			[page:Camera camera]: The camera of the rendered scene.
 			[page:Camera camera]: The camera of the rendered scene.
 			</p>
 			</p>
@@ -64,7 +64,7 @@
 			<p>
 			<p>
 				Creates a new instance of [name].
 				Creates a new instance of [name].
 			</p>
 			</p>
-		</p>
+		
 
 
 		<h2>Events</h2>
 		<h2>Events</h2>
 
 

+ 10 - 10
docs/examples/en/controls/TrackballControls.html

@@ -12,10 +12,10 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			<p>
+			
 				[name] is similar to [page:OrbitControls]. However, it does not maintain a constant camera [page:Object3D.up up] vector.
 				[name] is similar to [page:OrbitControls]. However, it does not maintain a constant camera [page:Object3D.up up] vector.
 				That means if the camera orbits over the “north” and “south” poles, it does not flip to stay "right side up".
 				That means if the camera orbits over the “north” and “south” poles, it does not flip to stay "right side up".
-			</p>
+			
 		</p>
 		</p>
 
 
 		<h2>Import</h2>
 		<h2>Import</h2>
@@ -36,7 +36,7 @@
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 			<p>
 				[page:Camera camera]: The camera of the rendered scene.
 				[page:Camera camera]: The camera of the rendered scene.
 			</p>
 			</p>
@@ -46,7 +46,7 @@
 			<p>
 			<p>
 				Creates a new instance of [name].
 				Creates a new instance of [name].
 			</p>
 			</p>
-		</p>
+		
 
 
 		<h2>Events</h2>
 		<h2>Events</h2>
 
 
@@ -84,7 +84,7 @@
 		</p>
 		</p>
 
 
 		<h3>[property:Array keys]</h3>
 		<h3>[property:Array keys]</h3>
-		<p>
+	
 			This array holds keycodes for controlling interactions.
 			This array holds keycodes for controlling interactions.
 			<ul>
 			<ul>
 				<li>When the first defined key is pressed, all mouse interactions (left, middle, right) performs orbiting.</li>
 				<li>When the first defined key is pressed, all mouse interactions (left, middle, right) performs orbiting.</li>
@@ -92,7 +92,7 @@
 				<li>When the third defined key is pressed, all mouse interactions (left, middle, right) performs panning.</li>
 				<li>When the third defined key is pressed, all mouse interactions (left, middle, right) performs panning.</li>
 			</ul>
 			</ul>
 			Default is *KeyA, KeyS, KeyD* which represents A, S, D.
 			Default is *KeyA, KeyS, KeyD* which represents A, S, D.
-		</p>
+	
 
 
 		<h3>[property:Number maxDistance]</h3>
 		<h3>[property:Number maxDistance]</h3>
 		<p>
 		<p>
@@ -116,14 +116,14 @@
 
 
 		<h3>
 		<h3>
 			[property:Object mouseButtons]</h3>
 			[property:Object mouseButtons]</h3>
-		<p>
+		
 			This object contains references to the mouse actions used by the controls.
 			This object contains references to the mouse actions used by the controls.
 			<ul>
 			<ul>
 				<li>.LEFT is assigned with `THREE.MOUSE.ROTATE`</li>
 				<li>.LEFT is assigned with `THREE.MOUSE.ROTATE`</li>
 				<li>.MIDDLE is assigned with `THREE.MOUSE.ZOOM`</li>
 				<li>.MIDDLE is assigned with `THREE.MOUSE.ZOOM`</li>
 				<li>.RIGHT is assigned with `THREE.MOUSE.PAN`</li>
 				<li>.RIGHT is assigned with `THREE.MOUSE.PAN`</li>
 			</ul>
 			</ul>
-		</p>
+		
 
 
 		<h3>[property:Boolean noPan]</h3>
 		<h3>[property:Boolean noPan]</h3>
 		<p>
 		<p>
@@ -156,7 +156,7 @@
 		</p>
 		</p>
 
 
 		<h3>[property:Object screen]</h3>
 		<h3>[property:Object screen]</h3>
-		<p>
+		
 			Represents the properties of the screen. Automatically set when [page:.handleResize handleResize]() is called.
 			Represents the properties of the screen. Automatically set when [page:.handleResize handleResize]() is called.
 			<ul>
 			<ul>
 				<li>left: Represents the offset in pixels to the screen's left boundary.</li>
 				<li>left: Represents the offset in pixels to the screen's left boundary.</li>
@@ -164,7 +164,7 @@
 				<li>width: Represents the screen width in pixels.</li>
 				<li>width: Represents the screen width in pixels.</li>
 				<li>height: Represents the screen height in pixels.</li>
 				<li>height: Represents the screen height in pixels.</li>
 			</ul>
 			</ul>
-		</p>
+		
 
 
 		<h3>[property:Boolean staticMoving]</h3>
 		<h3>[property:Boolean staticMoving]</h3>
 		<p>
 		<p>

+ 2 - 2
docs/examples/en/controls/TransformControls.html

@@ -36,7 +36,7 @@
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
 		<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
-		<p>
+		
 			<p>
 			<p>
 				[page:Camera camera]: The camera of the rendered scene.
 				[page:Camera camera]: The camera of the rendered scene.
 			</p>
 			</p>
@@ -46,7 +46,7 @@
 			<p>
 			<p>
 				Creates a new instance of [name].
 				Creates a new instance of [name].
 			</p>
 			</p>
-		</p>
+		
 
 
 		<h2>Events</h2>
 		<h2>Events</h2>
 
 

+ 1 - 1
docs/examples/en/exporters/ColladaExporter.html

@@ -55,6 +55,7 @@
 		[page:Object input] — Object3D to be exported<br />
 		[page:Object input] — Object3D to be exported<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />
 		[page:Function onCompleted] — Will be called when the export completes. Optional. The same data is immediately returned from the function.<br />
 		[page:Options options] — Export options<br />
 		[page:Options options] — Export options<br />
+		</p>
 		<ul>
 		<ul>
 			<li>version - string. Which version of Collada to export. The options are "1.4.1" or "1.5.0". Defaults to "1.4.1".</li>
 			<li>version - string. Which version of Collada to export. The options are "1.4.1" or "1.5.0". Defaults to "1.4.1".</li>
 			<li>author - string. The name to include in the author field. Author field is excluded by default.</li>
 			<li>author - string. The name to include in the author field. Author field is excluded by default.</li>
@@ -63,7 +64,6 @@
 			<li>unitName - string. Name of the unit. Can be any string, but could be for example "meter", "inch", or "parsec".</li>
 			<li>unitName - string. Name of the unit. Can be any string, but could be for example "meter", "inch", or "parsec".</li>
 			<li>unitMeter - number. Length of the unit in meters.</li>
 			<li>unitMeter - number. Length of the unit in meters.</li>
 		</ul>
 		</ul>
-		</p>
 		<p>
 		<p>
 		Generates an object with Collada file and texture data. This object is returned from the function and passed into the "onCompleted" callback.
 		Generates an object with Collada file and texture data. This object is returned from the function and passed into the "onCompleted" callback.
 		<code>
 		<code>