@@ -153,7 +153,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
#ifdef USE_SHEEN
- reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(
+ reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Sheen(
material.roughness,
directLight.direction,
geometry,