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Update lights_physical_pars_fragment.glsl.js

WestLangley 3 роки тому
батько
коміт
12b0b10fe3

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js

@@ -153,7 +153,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
 
 	#ifdef USE_SHEEN
 
-		reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(
+		reflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Sheen(
 			material.roughness,
 			directLight.direction,
 			geometry,