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@@ -306,13 +306,10 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
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};
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- this.createTexture = function( sizeXTexture, sizeYTexture ) {
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+ this.createTexture = function() {
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- sizeXTexture = sizeXTexture || sizeX;
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- sizeYTexture = sizeYTexture || sizeY;
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-
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- var a = new Float32Array( sizeXTexture * sizeYTexture * 4 );
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- var texture = new THREE.DataTexture( a, sizeXTexture, sizeYTexture, THREE.RGBAFormat, THREE.FloatType );
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+ var a = new Float32Array( sizeX * sizeY * 4 );
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+ var texture = new THREE.DataTexture( a, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType );
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texture.needsUpdate = true;
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return texture;
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