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@@ -1121,18 +1121,18 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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+ if ( updateBuffers ) {
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+
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+ setupVertexAttributes( material, program, geometry, 0 );
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+
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+ }
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+
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// non-indexed triangles
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var offsets = geometry.drawcalls;
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if ( offsets.length === 0 ) {
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- if ( updateBuffers ) {
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-
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- setupVertexAttributes( material, program, geometry, 0 );
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-
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- }
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-
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var position = geometry.attributes.position;
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// render non-indexed triangles
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@@ -1178,16 +1178,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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- // if there is more than 1 chunk
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- // must set attribute pointers to use new offsets for each chunk
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- // even if geometry and materials didn't change
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-
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- if ( updateBuffers ) {
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-
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- setupVertexAttributes( material, program, geometry, 0 );
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-
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- }
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-
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for ( var i = 0, il = offsets.length; i < il; i ++ ) {
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// render non-indexed triangles
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