@@ -1,6 +1,6 @@
#if defined( USE_ENVMAP ) || defined( PHYSICAL )
uniform float reflectivity;
- uniform float envMapIntenstiy;
+ uniform float envMapIntensity;
#endif
#ifdef USE_ENVMAP
@@ -11,8 +11,6 @@ uniform float opacity;
uniform float clearCoatRoughness;
-uniform float envMapIntensity; // temporary
-
varying vec3 vViewPosition;
#ifndef FLAT_SHADED