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@@ -115,7 +115,7 @@
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var shader = THREE.ShaderSkin[ "skin" ];
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- var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
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+ var uniformsUV = Object.assign( {}, shader.uniforms );
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var textureLoader = new THREE.TextureLoader();
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@@ -133,7 +133,7 @@
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uniformsUV[ "uSpecularBrightness" ].value = 0.7;
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- var uniforms = THREE.UniformsUtils.clone( uniformsUV );
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+ var uniforms = Object.assign( {}, uniformsUV );
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uniforms[ "tDiffuse" ].value = uniformsUV[ "tDiffuse" ].value;
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uniforms[ "tNormal" ].value = uniformsUV[ "tNormal" ].value;
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uniforms[ "passID" ].value = 1;
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