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@@ -92,7 +92,7 @@
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var geometry = new THREE.SphereGeometry( 100, 32, 16 );
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var shader = THREE.FresnelShader;
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- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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+ var uniforms = Object.assign( {}, shader.uniforms );
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uniforms[ "tCube" ].value = textureCube;
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