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remove UniformsUtils.*

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72bce19d76

+ 1 - 1
examples/webgl_materials_parallaxmap.html

@@ -138,7 +138,7 @@
 			function initScene() {
 
 				var shader = THREE.ParallaxShader;
-				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+				var uniforms = Object.assign( {}, shader.uniforms );
 				var parameters = {
 					fragmentShader: shader.fragmentShader,
 					vertexShader: shader.vertexShader,

+ 1 - 1
examples/webgl_materials_shaders_fresnel.html

@@ -92,7 +92,7 @@
 				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var shader = THREE.FresnelShader;
-				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+				var uniforms = Object.assign( {}, shader.uniforms );
 
 				uniforms[ "tCube" ].value = textureCube;