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@@ -82,10 +82,10 @@
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scene.add( object );
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var geometry = new THREE.SphereGeometry( 1, 4, 4 );
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- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
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for ( var i = 0; i < 100; i ++ ) {
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- // material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
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+
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+ var material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
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