@@ -108,6 +108,7 @@
loader.load( "models/animated/flamingo.js", function( geometry ) {
morphColorsToFaceColors( geometry );
+ geometry.computeVertexNormals();
geometry.computeMorphNormals();
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );