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@@ -380,12 +380,12 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
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}
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- var boundTexture = currentBoundTextures[currentTextureSlot];
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+ var boundTexture = currentBoundTextures[ currentTextureSlot ];
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if ( boundTexture === undefined ) {
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boundTexture = { type: undefined, texture: undefined };
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- currentBoundTextures[currentTextureSlot] = boundTexture;
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+ currentBoundTextures[ currentTextureSlot ] = boundTexture;
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}
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