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@@ -160,7 +160,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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if ( shadow.map === null ) {
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- var pars = { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
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+ var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
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shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars );
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