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@@ -174,21 +174,6 @@ test( "distanceToPoint", function() {
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ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
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ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
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});
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});
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-test( "distanceToPoint", function() {
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- var a = new THREE.Box2( zero2.clone(), zero2.clone() );
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- var b = new THREE.Box2( one2.clone().negate(), one2.clone() );
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-
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- ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
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- ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
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- ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
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-
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- ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
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- ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
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- ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
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- ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
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- ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
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-});
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-
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test( "isIntersectionBox", function() {
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test( "isIntersectionBox", function() {
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var a = new THREE.Box2( zero2.clone(), zero2.clone() );
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var a = new THREE.Box2( zero2.clone(), zero2.clone() );
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var b = new THREE.Box2( zero2.clone(), one2.clone() );
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var b = new THREE.Box2( zero2.clone(), one2.clone() );
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@@ -242,4 +227,4 @@ test( "translate", function() {
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ok( a.clone().translate( one2 ).translate( one2.clone().negate() ).equals( a ), "Passed!" );
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ok( a.clone().translate( one2 ).translate( one2.clone().negate() ).equals( a ), "Passed!" );
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ok( d.clone().translate( one2 ).equals( b ), "Passed!" );
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ok( d.clone().translate( one2 ).equals( b ), "Passed!" );
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ok( b.clone().translate( one2.clone().negate() ).equals( d ), "Passed!" );
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ok( b.clone().translate( one2.clone().negate() ).equals( d ), "Passed!" );
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-});
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+});
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