Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Elwin Arens 17c71cecde Remove duplicate test distanceToPoint for Box2.js vor 11 Jahren
build 32919d703e Updated builds. vor 11 Jahren
docs d5ab8a66e3 Removed SceneLoader. vor 11 Jahren
editor d5ab8a66e3 Removed SceneLoader. vor 11 Jahren
examples c070c019b7 Minor tweaks. vor 11 Jahren
src 681c3b8261 XHRLoader: Fixed loadmanager/cache potential bugs. See #4819. vor 11 Jahren
test 17c71cecde Remove duplicate test distanceToPoint for Box2.js vor 11 Jahren
utils a7c45c3b9f Added UI in Object Properties to set objects as visible/not visible. Only works in now defunct scene loader. vor 11 Jahren
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README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. vor 11 Jahren
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases