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@@ -66,7 +66,8 @@
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[page:Boolean logarithmicDepthBuffer] - whether to use a logarithmic depth buffer. It may
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be neccesary to use this if dealing with huge differences in scale in a single scene. Note that this setting
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- uses gl_FragDepth if available which disables certain rendering optimizations.
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+ uses gl_FragDepth if available which disables the [link:https://www.khronos.org/opengl/wiki/Early_Fragment_Test Early Fragment Test]
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+ optimization and can cause a decrease in performance.
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Default is *false*. See the [example:webgl_camera_logarithmicdepthbuffer camera / logarithmicdepthbuffer] example.
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</p>
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