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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - lines - fat - wireframe</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ color: #ffffff;
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+ top: 0px;
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+ width: 100%;
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+ padding: 5px;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ }
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+ a {
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+ color: #fff;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+ <div id="container"></div>
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+
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+ <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+
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+ <script src="js/libs/stats.min.js"></script>
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+ <script src='js/libs/dat.gui.min.js'></script>
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+
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+ <script src='js/lines/LineSegmentsGeometry.js'></script>
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+ <script src='js/lines/LineGeometry.js'></script>
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+ <script src='js/lines/WireframeGeometry2.js'></script>
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+
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+ <script src='js/lines/LineMaterial.js'></script>
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+
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+ <script src='js/lines/LineSegments2.js'></script>
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+ <script src='js/lines/Line2.js'></script>
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+ <script src='js/lines/Wireframe.js'></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var wireframe, renderer, scene, camera, camera2, controls;
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+ var wireframe1;
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+ var matLine, matLineBasic, matLineDashed;
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+ var stats;
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+ var gui;
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+
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+ // viewport
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+ var insetWidth;
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+ var insetHeight;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setClearColor( 0x000000, 0.0 );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.set( - 50, 0, 50 );
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+
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+ camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
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+ camera2.position.copy( camera.position );
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+
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 10;
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+ controls.maxDistance = 500;
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+
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+
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+ // THREE.Wireframe ( WireframeGeometry2, LineMaterial )
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+
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+ var geo = new THREE.IcosahedronBufferGeometry( 20, 1 );
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+
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+ var geometry = new THREE.WireframeGeometry2( geo );
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+
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+ matLine = new THREE.LineMaterial( {
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+
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+ color: 0x4080ff,
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+ linewidth: 5, // in pixels
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+ //resolution: // to be set by renderer, eventually
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+ dashed: false
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+
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+ } );
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+
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+ wireframe = new THREE.Wireframe( geometry, matLine );
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+ wireframe.computeLineDistances();
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+ wireframe.scale.set( 1, 1, 1 );
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+ scene.add( wireframe );
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+
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+
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+ // THREE.Line ( WireframeGeometry, LineBasicMaterial ) - rendered with gl.LINE
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+
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+ geo = new THREE.WireframeGeometry( geo );
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+
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+ matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
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+ matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
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+
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+ wireframe1 = new THREE.LineSegments( geo, matLineBasic );
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+ wireframe1.computeLineDistances();
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+ wireframe1.visible = false;
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+ scene.add( wireframe1 );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ onWindowResize();
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+
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+ stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ initGui();
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ insetWidth = window.innerHeight / 4; // square
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+ insetHeight = window.innerHeight / 4;
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+
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+ camera2.aspect = insetWidth / insetHeight;
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+ camera2.updateProjectionMatrix();
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ stats.update();
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+
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+ // main scene
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+
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+ renderer.setClearColor( 0x000000, 0 );
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+
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+ renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
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+
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+ // renderer will set this eventually
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+ matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
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+
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+ renderer.render( scene, camera );
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+
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+ // inset scene
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+
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+ renderer.setClearColor( 0x222222, 1 );
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+
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+ renderer.clearDepth(); // important!
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+
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+ renderer.setScissorTest( true );
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+
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+ renderer.setScissor( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
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+
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+ renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
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+
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+ camera2.position.copy( camera.position );
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+ camera2.quaternion.copy( camera.quaternion );
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+
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+ // renderer will set this eventually
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+ matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
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+
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+ renderer.render( scene, camera2 );
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+
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+ renderer.setScissorTest( false );
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+
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+ }
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+
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+ //
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+
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+ function initGui() {
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+
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+ gui = new dat.GUI();
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+
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+ var param = {
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+ 'line type': 0,
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+ 'width (px)': 5,
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+ 'dashed': false,
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+ 'dash scale': 1,
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+ 'dash / gap': 1
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+ };
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+
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+
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+ gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
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+
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+ switch ( val ) {
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+
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+ case '0':
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+ wireframe.visible = true;
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+
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+ wireframe1.visible = false;
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+
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+ break;
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+
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+ case '1':
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+ wireframe.visible = false;
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+
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+ wireframe1.visible = true;
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+
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+ break;
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+
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+ }
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+
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+ } );
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+
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+ gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
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+
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+ matLine.linewidth = val;
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+
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+ } );
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+
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+ gui.add( param, 'dashed' ).onChange( function ( val ) {
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+
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+ matLine.dashed = val;
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+
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+ // dashed is implemented as a defines -- not as a uniform. this could be changed.
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+ // ... or LineDashedMaterial could be implemented as a separate material
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+ // temporary hack - renderer should do this eventually
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+ if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
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+ matLine.needsUpdate = true;
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+
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+ wireframe1.material = val ? matLineDashed : matLineBasic;
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+
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+ } );
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+
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+ gui.add( param, 'dash scale', 1, 8, 0.1 ).onChange( function ( val ) {
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+
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+ matLine.dashScale = val;
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+ matLineDashed.scale = val;
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+
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+ } );
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+
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+ gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
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+
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+ switch ( val ) {
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+
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+ case '0':
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+ matLine.dashSize = 2;
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+ matLine.gapSize = 1;
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+
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+ matLineDashed.dashSize = 2;
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+ matLineDashed.gapSize = 1;
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+
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+ break;
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+
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+ case '1':
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+ matLine.dashSize = 1;
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+ matLine.gapSize = 1;
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+
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+ matLineDashed.dashSize = 1;
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+ matLineDashed.gapSize = 1;
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+
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+ break;
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+
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+ case '2':
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+ matLine.dashSize = 1;
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+ matLine.gapSize = 2;
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+
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+ matLineDashed.dashSize = 1;
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+ matLineDashed.gapSize = 2;
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+
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+ break;
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+
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+ }
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+
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+ } );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+
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+</html>
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