@@ -683,11 +683,11 @@ function WebGLColorBuffer( gl, state ) {
locked = false;
currentColorMask = null;
- currentColorClear.set(0, 0, 0, 1);
+ currentColorClear.set( 0, 0, 0, 1 );
};
-};
+}
function WebGLDepthBuffer( gl, state ) {