Selaa lähdekoodia

remove shadows and fix formatting

Bryan Wong 7 vuotta sitten
vanhempi
commit
1a197e68ab
1 muutettua tiedostoa jossa 5 lisäystä ja 20 poistoa
  1. 5 20
      examples/webgl_postprocessing_pixel.html

+ 5 - 20
examples/webgl_postprocessing_pixel.html

@@ -77,8 +77,6 @@
 
                 var container = document.getElementById( 'container' );
                 renderer = new THREE.WebGLRenderer({antialias: true});
-                renderer.shadowMap.enabled = true;
-                renderer.shadowMap.type = THREE.PCSoftShadowMap;
                 renderer.setPixelRatio( window.devicePixelRatio );
                 renderer.setSize( window.innerWidth, window.innerHeight);
                 renderer.setClearColor(0xbfe7ff);
@@ -99,24 +97,11 @@
 
                 shadowLight.position.set(150, 75, 150);
 
-                shadowLight.castShadow = true;
-                shadowLight.shadow.camera.left = -75;
-                shadowLight.shadow.camera.right = 75;
-                shadowLight.shadow.camera.top = 75;
-                shadowLight.shadow.camera.bottom = -75;
-                shadowLight.shadow.camera.near = 1;
-                shadowLight.shadow.camera.far = 1000;
-
-                shadowLight.shadow.mapSize.width = 1024;
-                shadowLight.shadow.mapSize.height = 1024;
-
                 var shadowLight2 = shadowLight.clone();
-                shadowLight2.castShadow = false;
                 shadowLight2.intensity = .2;
                 shadowLight2.position.set(-150, 75, -150);
 
                 var shadowLight3 = shadowLight.clone();
-                shadowLight3.castShadow = false;
                 shadowLight3.intensity = .1;
                 shadowLight3.position.set(0, 125, 0);
 
@@ -125,11 +110,11 @@
                 scene.add(shadowLight2);
                 scene.add(shadowLight3);
 
-                geomData.push(new THREE.SphereGeometry(1, 64, 64));
-                geomData.push(new THREE.BoxGeometry(1, 1, 1,));
-                geomData.push(new THREE.ConeGeometry(1, 1, 32));
-                geomData.push(new THREE.TetrahedronGeometry(1));
-                geomData.push(new THREE.TorusKnotGeometry(1, .4));
+                geomData.push( new THREE.SphereGeometry( 1, 64, 64 ) );
+                geomData.push( new THREE.BoxGeometry( 1, 1, 1 ) );
+                geomData.push( new THREE.ConeGeometry( 1, 1, 32 ) );
+                geomData.push( new THREE.TetrahedronGeometry( 1 ) );
+                geomData.push( new THREE.TorusKnotGeometry( 1, .4 ) );
 
                 var numShapes = 25;
                 group = new THREE.Group();