Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Bryan Wong 1a197e68ab remove shadows and fix formatting 7 年 前
.github cc8293b40f Updated ISSUE_TEMPLATE to r89 7 年 前
build da2936540a r89 7 年 前
docs 130a02ea8c Merge pull request #12797 from Mugen87/dev4 7 年 前
editor 6d9c1f752f Merge pull request #12874 from TyLindberg/editor-focus-shortcut 7 年 前
examples 1a197e68ab remove shadows and fix formatting 7 年 前
src e7f2924381 Clean up 7 年 前
test 17452bb937 Merge pull request #12778 from OndrejSpanel/unitTestFixes 7 年 前
utils 6570a99884 LoaderUtils: Clean up 7 年 前
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 年 前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年 前
LICENSE 6c2e03fea6 Update LICENSE 8 年 前
README.md 582cc2c7e8 Improved README example 8 年 前
bower.json d271add4e8 Added bower.json back. See #10431 8 年 前
package.json da2936540a r89 7 年 前
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 年 前

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases