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@@ -43,11 +43,13 @@
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controls.minDistance = 20;
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controls.minDistance = 20;
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controls.maxDistance = 50;
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controls.maxDistance = 50;
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controls.maxPolarAngle = Math.PI / 2;
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controls.maxPolarAngle = Math.PI / 2;
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-
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+
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+ // ambient light
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+
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scene.add( new THREE.AmbientLight( 0x222222 ) );
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scene.add( new THREE.AmbientLight( 0x222222 ) );
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-
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- // light
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-
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+
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+ // point light
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+
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const light = new THREE.PointLight( 0xffffff, 1 );
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const light = new THREE.PointLight( 0xffffff, 1 );
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camera.add( light );
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camera.add( light );
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