@@ -43,11 +43,13 @@
controls.minDistance = 20;
controls.maxDistance = 50;
controls.maxPolarAngle = Math.PI / 2;
-
+
+ // ambient light
scene.add( new THREE.AmbientLight( 0x222222 ) );
- // light
+ // point light
const light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );