فهرست منبع

More gui.dat change related fixes.

Just emergency fixes to make examples work. Still lot of things with GUI itself are broken :S
alteredq 12 سال پیش
والد
کامیت
1af20241d1

+ 8 - 4
examples/webgl_interactive_voxelpainter.html

@@ -22,7 +22,7 @@
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
-		<script src='js/libs/DAT.GUI.min.js'></script>
+		<script src='js/libs/dat.gui.min.js'></script>
 
 		<script>
 
@@ -120,21 +120,25 @@
 
 				// add GUI
 
-				gui = new DAT.GUI();
-				gui.add(voxelConfig, 'orthographicProjection').onChange(function(){
+				gui = new dat.GUI();
+				gui.add( voxelConfig, 'orthographicProjection' ).onChange( function(){
 
 					if ( voxelConfig.orthographicProjection ) {
+
 						camera.toOrthographic();
 						camera.position.x = 1000;
                			camera.position.y = 707.106;
                 		camera.position.z = 1000;
 						theta = 90;
+
 					} else {
+
 						camera.toPerspective();
 						camera.position.y = 800;
+
 					}
 
-				});
+				} );
 
 				gui.close();
 

+ 2 - 2
examples/webgl_kinect.html

@@ -38,7 +38,7 @@
 
 		<script src="../build/three.min.js"></script>
 
-		<script src='js/libs/DAT.GUI.min.js'></script>
+		<script src='js/libs/dat.gui.min.js'></script>
 
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
@@ -198,7 +198,7 @@
 					}, 1000 / 30 );
 
 
-					var gui = new DAT.GUI();
+					var gui = new dat.GUI();
 					gui.add( material.uniforms.nearClipping, 'value' ).name( 'nearClipping' ).min( 1 ).max( 10000 ).step( 1.0 );
 					gui.add( material.uniforms.farClipping, 'value' ).name( 'farClipping' ).min( 1 ).max( 10000 ).step( 1.0 );
 					gui.add( material.uniforms.pointSize, 'value' ).name( 'pointSize' ).min( 1 ).max( 10 ).step( 1.0 );

+ 2 - 2
examples/webgl_marching_cubes.html

@@ -79,7 +79,7 @@
 
 	<script src="js/Detector.js"></script>
 	<script src="js/libs/stats.min.js"></script>
-	<script src="js/libs/DAT.GUI.min.js"></script>
+	<script src="js/libs/dat.gui.min.js"></script>
 
 
 	<script>
@@ -516,7 +516,7 @@
 
 			var e1, e2, e3, e4, e5, e6, h, m_h, m_s, m_v,
 			g_m = [], g_c, g_pc, g_do, g_s, g_r, mm,
-			gui = new DAT.GUI();
+			gui = new dat.GUI();
 
 			// material (type)
 

+ 2 - 2
examples/webgl_morphtargets_md2.html

@@ -51,7 +51,7 @@
 
 		<script src='js/Detector.js'></script>
 		<script src='js/libs/stats.min.js'></script>
-		<script src='js/libs/DAT.GUI.min.js'></script>
+		<script src='js/libs/dat.gui.min.js'></script>
 
 		<script>
 
@@ -164,7 +164,7 @@
 
 				// GUI
 
-				gui = new DAT.GUI();
+				gui = new dat.GUI();
 
 				gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() {
 

+ 2 - 2
examples/webgl_postprocessing_dof.html

@@ -38,7 +38,7 @@
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
-		<script src='js/libs/DAT.GUI.min.js'></script>
+		<script src='js/libs/dat.gui.min.js'></script>
 
 		<div id="info">
 			<a href="http://threejs.org" target="_blank">three.js</a> - webgl depth-of-field with bokeh example -
@@ -191,7 +191,7 @@
 
 				};
 
-				var gui = new DAT.GUI();
+				var gui = new dat.GUI();
 				gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger );
 				gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger );
 				gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger );