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+<!DOCTYPE html>
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+<html lang="en">
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+
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+<head>
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+ <title>three.js webgl - materials - clearcoat normal</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ #vt {
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+ display: none
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+ }
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+
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+ #vt,
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+ #vt a {
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+ color: orange;
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+ }
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+ </style>
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+</head>
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+
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+<body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal
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+ demo.<br />
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+ </div>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import Stats from './jsm/libs/stats.module.js';
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+
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
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+ import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
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+ import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var guiParams = {
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+ metalness: 0.0,
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+ roughness: 1.0,
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+ clearCoat: 1.0,
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+ clearCoatRoughness: 0.0,
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+ reflectivity: 0.0,
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+ };
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+
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+ var guiNormalMapNames = [
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+ "face",
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+ "tentacle"
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+ ];
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+
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+ var guiMatParams = {
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+ normalMap: "face",
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+ normalScale: 1.0,
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+ clearCoatNormalMap: "tentacle",
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+ clearCoatNormalScale: 1.0,
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+ };
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+
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+ var particleLight;
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+ var meshes = [];
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+ var mats = [];
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+ var normalMaps = {};
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+
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+ const sphereSize = 80;
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+ const sphereSpacing = 1.25 * sphereSize * 2;
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+
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+ const variationsX = [
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+ ( mat, scale, map ) => { },
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+ ( mat, scale, map ) => {
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+
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+ mat.clearCoatNormalScale = new THREE.Vector2( scale, scale );
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+ if ( mat.clearCoatNormalMap !== map ) {
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+
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+ mat.clearCoatNormalMap = map;
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+ mat.needsUpdate = true;
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+
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+ }
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+
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+ },
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+ ];
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+
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+ const variationsY = [
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+ ( mat, scale, map ) => { },
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+ ( mat, scale, map ) => {
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+
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+ mat.normalScale = new THREE.Vector2( scale, scale );
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+ if ( mat.normalMap !== map ) {
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+
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+ mat.normalMap = map;
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+ mat.needsUpdate = true;
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+
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+ }
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+
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+ },
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+ ];
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+
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+ const maxI = variationsX.length;
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+ const maxJ = variationsY.length;
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+
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+ new THREE.FontLoader()
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+ .load( 'fonts/gentilis_regular.typeface.json',
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+ function ( font ) {
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+
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+ init( font );
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+ animate();
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+
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+ }
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+ );
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+
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+
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+ function init( font ) {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 1500;
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+
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+ var genCubeUrls = function ( prefix, postfix ) {
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+
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+ return [
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+ prefix + 'px' + postfix, prefix + 'nx' + postfix,
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+ prefix + 'py' + postfix, prefix + 'ny' + postfix,
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+ prefix + 'pz' + postfix, prefix + 'nz' + postfix
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+ ];
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+
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+ };
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+
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+ scene = new THREE.Scene();
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+
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+ var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
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+
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+ new HDRCubeTextureLoader()
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+ .setType( THREE.UnsignedByteType )
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+ .load( hdrUrls,
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+ function ( hdrCubeMap ) {
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+
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+ var pmremGenerator = new PMREMGenerator( hdrCubeMap );
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+ pmremGenerator.update( renderer );
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+
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+ var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
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+ pmremCubeUVPacker.update( renderer );
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+
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+ var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
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+
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+ var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
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+
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+ var textureLoader = new THREE.TextureLoader();
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+
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+ normalMaps.tentacle = textureLoader
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+ .load( "textures/nvidia_tentacle/tentacle_tangent_space.png" );
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+
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+ normalMaps.face = textureLoader
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+ .load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
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+
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+
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+ var matParams = {
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+ envMap: hdrCubeRenderTarget.texture,
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+ };
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+
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+
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+ for ( var ii = 0; ii < maxI; ii ++ ) {
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+
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+ if ( ! mats[ ii ] ) {
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+
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+ mats[ ii ] = [];
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+
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+ }
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+
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+ for ( var jj = 0; jj < maxJ; jj ++ ) {
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+
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+ var mat = mats[ ii ][ jj ] = new THREE.MeshPhysicalMaterial( matParams );
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+
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+ variationsX[ ii ]( mat, 1, normalMaps.tentacle );
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+ variationsY[ jj ]( mat, 1, normalMaps.face );
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+ var mesh = new THREE.Mesh( geometry, mat );
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+ meshes.push( mesh );
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+ mesh.position.x = ( ii - ( maxI - 1 ) / 2 ) * sphereSpacing;
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+ mesh.position.y = ( jj - ( maxJ - 1 ) / 2 ) * sphereSpacing;
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+ scene.add( mesh );
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+
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+ }
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+
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+ }
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+
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+ hdrCubeMap.magFilter = THREE.LinearFilter;
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+ hdrCubeMap.needsUpdate = true;
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+ scene.background = hdrCubeMap;
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+
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+ pmremGenerator.dispose();
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+ pmremCubeUVPacker.dispose();
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+
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+ }
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+
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+ );
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+
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+ function addLabel( name, location, fontSize ) {
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+
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+ fontSize = fontSize | 20;
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+ var textGeo = new THREE.TextBufferGeometry( name,
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+ {
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+
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+ font: font,
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+ size: fontSize,
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+ height: 1,
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+ curveSegments: 1
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+
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+ }
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+ );
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+
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+ var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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+ var textMesh = new THREE.Mesh( textGeo, textMaterial );
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+
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+ // Center the bounding box on the specified position w/ translation of -half diagonal
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+ textGeo.computeBoundingBox();
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+ var bb = textGeo.boundingBox.clone();
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+ var displace = bb.max.sub( bb.min ).divide( new THREE.Vector3( 2, 2, 2 ) );
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+
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+ textMesh.position.copy( location.sub( displace ) );
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+ scene.add( textMesh );
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+
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+ }
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+
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+
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+ addLabel( "Normal Map", new THREE.Vector3( -350, 0, 0 ), 30 );
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+ addLabel( "None", new THREE.Vector3( -250, -100, 0 ) );
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+ addLabel( "Map", new THREE.Vector3( -300, 100, 0 ) );
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+
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+ addLabel( "Clearcoat Normal Map", new THREE.Vector3( 0, 260, 0 ), 30 );
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+ addLabel( "None", new THREE.Vector3( -100, 200, 0 ) );
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+ addLabel( "Map", new THREE.Vector3( 100, 200, 0 ) );
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+
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+ // LIGHTS
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+
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+ particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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+ scene.add( particleLight );
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+
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+ {
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+
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+ var ambientLight = new THREE.AmbientLight( 0x444444 );
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+ scene.add( ambientLight );
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+
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+ }
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+
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+ {
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+
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+ var pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
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+ particleLight.add( pointLight );
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+
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+ }
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+
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+ {
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xffffff );
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+ directionalLight.position.set( 1, - 0.5, - 1 );
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+ scene.add( directionalLight );
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+
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+ }
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+
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+ //
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ // EVENTS
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+
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+ var controls = new OrbitControls( camera, renderer.domElement );
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ var gui = new GUI();
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+
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+ {
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+
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+ var materialGui = gui.addFolder( 'Physical Material' );
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+ materialGui.add( guiParams, 'metalness', 0, 1, 0.01 );
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+ materialGui.add( guiParams, 'roughness', 0, 1, 0.01 );
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+ materialGui.add( guiParams, 'reflectivity', 0, 1, 0.01 );
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+ materialGui.open();
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+
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+ }
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+
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+ {
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+
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+ var clearCoatGui = gui.addFolder( 'ClearCoat' );
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+ clearCoatGui.add( guiParams, 'clearCoat', 0, 1, 0.01 );
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+ clearCoatGui.add( guiParams, 'clearCoatRoughness', 0, 1, 0.01 );
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+ clearCoatGui.open();
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+
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+ }
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+
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+ {
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+
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+ var normalGui = gui.addFolder( 'Normal Maps' );
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+ normalGui.add( guiMatParams, 'normalMap', guiNormalMapNames );
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+ normalGui.add( guiMatParams, 'normalScale', 0, 1, 0.01 );
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+ normalGui.add( guiMatParams, 'clearCoatNormalMap', guiNormalMapNames );
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+ normalGui.add( guiMatParams, 'clearCoatNormalScale', 0, 1, 0.01 );
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+ normalGui.open();
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+
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+ }
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+
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+ gui.open();
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+
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+ }
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+
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+ //
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+
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+ function onWindowResize() {
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+
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+ var width = window.innerWidth;
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+ var height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( width, height );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var matColor = new THREE.Color().setHSL( 0.0, 0.5, 0.25 );
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+
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+ for ( var ii = 0; ii < maxI; ii ++ ) {
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+
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+ if ( mats[ ii ] ) { // avoid exceptions on first render before materials are set. TODO: lauch animation only after setup
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+
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+ for ( var jj = 0; jj < maxJ; jj ++ ) {
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+
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+ var mat = mats[ ii ][ jj ];
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+ mat.color = matColor;
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+ for ( var matParam in guiParams ) {
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+
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+ mat[ matParam ] = guiParams[ matParam ];
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+
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+ }
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+
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+ var normalMap = normalMaps[ guiMatParams.normalMap ];
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+ var clearCoatNormalMap = normalMaps[ guiMatParams.clearCoatNormalMap ];
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+
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+ variationsX[ ii ]( mat, guiMatParams.clearCoatNormalScale, clearCoatNormalMap );
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+ variationsY[ jj ]( mat, guiMatParams.normalScale, normalMap );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ var timer = Date.now() * 0.00025;
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+ particleLight.position.x = Math.sin( timer * 7 ) * 300;
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+ particleLight.position.y = Math.cos( timer * 5 ) * 400;
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+ particleLight.position.z = Math.cos( timer * 3 ) * 300;
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+
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+
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+ for ( var mesh of meshes ) {
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+
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+ mesh.rotation.y += 0.01;
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+
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+ }
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+
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+
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+ </script>
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+</body>
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+</html>
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