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@@ -43,7 +43,7 @@ import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment
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import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
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import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
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import begin_lights_fragment from './ShaderChunk/begin_lights_fragment.glsl';
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-import lights_maps_fragment from './ShaderChunk/lights_maps_fragment.glsl';
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+import maps_lights_fragment from './ShaderChunk/maps_lights_fragment.glsl';
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import end_lights_fragment from './ShaderChunk/end_lights_fragment.glsl';
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import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
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import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
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@@ -158,7 +158,7 @@ export var ShaderChunk = {
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lights_physical_fragment: lights_physical_fragment,
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lights_physical_pars_fragment: lights_physical_pars_fragment,
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begin_lights_fragment: begin_lights_fragment,
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- lights_maps_fragment: lights_maps_fragment,
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+ maps_lights_fragment: maps_lights_fragment,
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end_lights_fragment: end_lights_fragment,
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logdepthbuf_fragment: logdepthbuf_fragment,
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logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
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