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rename lights_maps_fragment to maps_lights_fragment

sunag 7 years ago
parent
commit
1cf06c2e43

+ 2 - 2
src/renderers/shaders/ShaderChunk.js

@@ -43,7 +43,7 @@ import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment
 import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
 import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
 import begin_lights_fragment from './ShaderChunk/begin_lights_fragment.glsl';
-import lights_maps_fragment from './ShaderChunk/lights_maps_fragment.glsl';
+import maps_lights_fragment from './ShaderChunk/maps_lights_fragment.glsl';
 import end_lights_fragment from './ShaderChunk/end_lights_fragment.glsl';
 import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
 import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
@@ -158,7 +158,7 @@ export var ShaderChunk = {
 	lights_physical_fragment: lights_physical_fragment,
 	lights_physical_pars_fragment: lights_physical_pars_fragment,
 	begin_lights_fragment: begin_lights_fragment,
-	lights_maps_fragment: lights_maps_fragment,
+	maps_lights_fragment: maps_lights_fragment,
 	end_lights_fragment: end_lights_fragment,
 	logdepthbuf_fragment: logdepthbuf_fragment,
 	logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,

+ 0 - 0
src/renderers/shaders/ShaderChunk/lights_maps_fragment.glsl → src/renderers/shaders/ShaderChunk/maps_lights_fragment.glsl


+ 1 - 1
src/renderers/shaders/ShaderLib/meshphong_frag.glsl

@@ -51,7 +51,7 @@ void main() {
 	// accumulation
 	#include <lights_phong_fragment>
 	#include <begin_lights_fragment>
-	#include <lights_maps_fragment>
+	#include <maps_lights_fragment>
 	#include <end_lights_fragment>
 
 	// modulation

+ 1 - 1
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl

@@ -66,7 +66,7 @@ void main() {
 	// accumulation
 	#include <lights_physical_fragment>
 	#include <begin_lights_fragment>
-	#include <lights_maps_fragment>
+	#include <maps_lights_fragment>
 	#include <end_lights_fragment>
 
 	// modulation