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Replace old geometry.instanceCount with geometry._maxInstanceCount in WebGLBindingStates

Takahiro 5 年 前
コミット
1d05cd3d22
1 ファイル変更4 行追加4 行削除
  1. 4 4
      src/renderers/webgl/WebGLBindingStates.js

+ 4 - 4
src/renderers/webgl/WebGLBindingStates.js

@@ -344,9 +344,9 @@ function WebGLBindingStates( gl, extensions, attributes, capabilities ) {
 
 							enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
 
-							if ( geometry.instanceCount === undefined ) {
+							if ( geometry._maxInstanceCount === undefined ) {
 
-								geometry.instanceCount = data.meshPerAttribute * data.count;
+								geometry._maxInstanceCount = data.meshPerAttribute * data.count;
 
 							}
 
@@ -365,9 +365,9 @@ function WebGLBindingStates( gl, extensions, attributes, capabilities ) {
 
 							enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
 
-							if ( geometry.instanceCount === undefined ) {
+							if ( geometry._maxInstanceCount === undefined ) {
 
-								geometry.instanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
+								geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
 
 							}