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@@ -5,9 +5,10 @@ THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this
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THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
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THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
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-this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
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-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1};
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+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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+Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
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+THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1};
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THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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@@ -21,8 +22,8 @@ THREE.Matrix4=function(){};
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THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();f.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*
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d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},transformVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
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-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,m=a.n23,c=a.n24,s=a.n31,E=a.n32,r=a.n33,w=a.n34,v=a.n41,x=a.n42,L=a.n43,u=a.n44,A=b.n11,l=b.n12,h=b.n13,i=b.n14,n=b.n21,y=b.n22,p=b.n23,o=b.n24,G=b.n31,B=b.n32,R=b.n33,F=b.n34,W=b.n41,V=b.n42,D=b.n43,
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-P=b.n44;this.n11=d*A+e*n+f*G+j*W;this.n12=d*l+e*y+f*B+j*V;this.n13=d*h+e*p+f*R+j*D;this.n14=d*i+e*o+f*F+j*P;this.n21=k*A+g*n+m*G+c*W;this.n22=k*l+g*y+m*B+c*V;this.n23=k*h+g*p+m*R+c*D;this.n24=k*i+g*o+m*F+c*P;this.n31=s*A+E*n+r*G+w*W;this.n32=s*l+E*y+r*B+w*V;this.n33=s*h+E*p+r*R+w*D;this.n34=s*i+E*o+r*F+w*P;this.n41=v*A+x*n+L*G+u*W;this.n42=v*l+x*y+L*B+u*V;this.n43=v*h+x*p+L*R+u*D;this.n44=v*i+x*o+L*F+u*P},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
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+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,m=a.n23,c=a.n24,s=a.n31,E=a.n32,r=a.n33,w=a.n34,v=a.n41,x=a.n42,L=a.n43,u=a.n44,A=b.n11,l=b.n12,h=b.n13,i=b.n14,n=b.n21,y=b.n22,p=b.n23,o=b.n24,G=b.n31,B=b.n32,Q=b.n33,F=b.n34,V=b.n41,U=b.n42,D=b.n43,
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+P=b.n44;this.n11=d*A+e*n+f*G+j*V;this.n12=d*l+e*y+f*B+j*U;this.n13=d*h+e*p+f*Q+j*D;this.n14=d*i+e*o+f*F+j*P;this.n21=k*A+g*n+m*G+c*V;this.n22=k*l+g*y+m*B+c*U;this.n23=k*h+g*p+m*Q+c*D;this.n24=k*i+g*o+m*F+c*P;this.n31=s*A+E*n+r*G+w*V;this.n32=s*l+E*y+r*B+w*U;this.n33=s*h+E*p+r*Q+w*D;this.n34=s*i+E*o+r*F+w*P;this.n41=v*A+x*n+L*G+u*V;this.n42=v*l+x*y+L*B+u*U;this.n43=v*h+x*p+L*Q+u*D;this.n44=v*i+x*o+L*F+u*P},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
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g=this.n23,m=this.n24,c=this.n31,s=this.n32,E=this.n33,r=this.n34,w=this.n41,v=this.n42,x=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+f*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+f*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+f*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+f*a.n44;this.n21=j*a.n11+k*a.n21+g*a.n31+m*a.n41;this.n22=j*a.n12+k*a.n22+g*a.n32+m*a.n42;this.n23=j*a.n13+k*a.n23+g*a.n33+m*a.n43;this.n24=j*a.n14+k*a.n24+g*a.n34+m*a.n44;this.n31=c*a.n11+s*a.n21+E*a.n31+r*a.n41;this.n32=c*a.n12+s*a.n22+
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E*a.n32+r*a.n42;this.n33=c*a.n13+s*a.n23+E*a.n33+r*a.n43;this.n34=c*a.n14+s*a.n24+E*a.n34+r*a.n44;this.n41=w*a.n11+v*a.n21+x*a.n31+L*a.n41;this.n42=w*a.n12+v*a.n22+x*a.n32+L*a.n42;this.n43=w*a.n13+v*a.n23+x*a.n33+L*a.n43;this.n44=w*a.n14+v*a.n24+x*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
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this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
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@@ -83,44 +84,44 @@ THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function()
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THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Projector=function(){function a(A,l){var h=0,i=1,n=A.z+A.w,y=l.z+l.w,p=-A.z+A.w,o=-l.z+l.w;if(n>=0&&y>=0&&p>=0&&o>=0)return true;else if(n<0&&y<0||p<0&&o<0)return false;else{if(n<0)h=Math.max(h,n/(n-y));else if(y<0)i=Math.min(i,n/(n-y));if(p<0)h=Math.max(h,p/(p-o));else if(o<0)i=Math.min(i,p/(p-o));if(i<h)return false;else{A.lerpSelf(l,h);l.lerpSelf(A,1-i);return true}}}var b=null,d,e,f,j=[],k,g,m=[],c,s,E=[],r=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,x=new THREE.Vector4,L=
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-new THREE.Vector4,u;this.projectScene=function(A,l){var h,i,n,y,p,o,G,B,R,F,W,V,D,P,C,K,I;b=[];f=g=s=0;l.autoUpdateMatrix&&l.updateMatrix();w.multiply(l.projectionMatrix,l.matrix);G=A.objects;h=0;for(i=G.length;h<i;h++){B=G[h];B.autoUpdateMatrix&&B.updateMatrix();R=B.matrix;F=B.rotationMatrix;W=B.material;V=B.overdraw;if(B instanceof THREE.Mesh){D=B.geometry.vertices;n=0;for(y=D.length;n<y;n++){P=D[n];P.positionWorld.copy(P.position);R.transformVector3(P.positionWorld);C=P.positionScreen;C.copy(P.positionWorld);
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-w.transformVector4(C);C.multiplyScalar(1/C.w);P.__visible=C.z>0&&C.z<1}P=B.geometry.faces;n=0;for(y=P.length;n<y;n++){C=P[n];if(C instanceof THREE.Face3){p=D[C.a];o=D[C.b];K=D[C.c];if(p.__visible&&o.__visible&&K.__visible)if(B.doubleSided||B.flipSided!=(K.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(K.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
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-d.v3.positionWorld.copy(K.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(K.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);K=C.vertexNormals;u=d.vertexNormalsWorld;p=0;for(o=K.length;p<o;p++){I=u[p]=u[p]||new THREE.Vector3;I.copy(K[p]);F.transformVector3(I)}d.z=
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-d.centroidScreen.z;d.meshMaterial=W;d.faceMaterial=C.material;d.overdraw=V;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][2]}b.push(d);f++}}else if(C instanceof THREE.Face4){p=D[C.a];o=D[C.b];K=D[C.c];I=D[C.d];if(p.__visible&&o.__visible&&K.__visible&&I.__visible)if(B.doubleSided||B.flipSided!=((I.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(I.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<
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-0||(o.positionScreen.x-K.positionScreen.x)*(I.positionScreen.y-K.positionScreen.y)-(o.positionScreen.y-K.positionScreen.y)*(I.positionScreen.x-K.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(I.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(I.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);
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-d.centroidWorld.copy(C.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=W;d.faceMaterial=C.material;d.overdraw=V;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(K.positionWorld);e.v3.positionWorld.copy(I.positionWorld);
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|
|
-e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(K.positionScreen);e.v3.positionScreen.copy(I.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=W;e.faceMaterial=C.material;e.overdraw=V;if(B.geometry.uvs[n]){e.uvs[0]=B.geometry.uvs[n][1];e.uvs[1]=B.geometry.uvs[n][2];e.uvs[2]=B.geometry.uvs[n][3]}b.push(e);f++}}}}else if(B instanceof THREE.Line){v.multiply(w,R);D=B.geometry.vertices;
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|
+new THREE.Vector4,u;this.projectScene=function(A,l){var h,i,n,y,p,o,G,B,Q,F,V,U,D,P,C,J,I;b=[];f=g=s=0;l.autoUpdateMatrix&&l.updateMatrix();w.multiply(l.projectionMatrix,l.matrix);G=A.objects;h=0;for(i=G.length;h<i;h++){B=G[h];B.autoUpdateMatrix&&B.updateMatrix();Q=B.matrix;F=B.rotationMatrix;V=B.material;U=B.overdraw;if(B instanceof THREE.Mesh){D=B.geometry.vertices;n=0;for(y=D.length;n<y;n++){P=D[n];P.positionWorld.copy(P.position);Q.transformVector3(P.positionWorld);C=P.positionScreen;C.copy(P.positionWorld);
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|
+w.transformVector4(C);C.multiplyScalar(1/C.w);P.__visible=C.z>0&&C.z<1}P=B.geometry.faces;n=0;for(y=P.length;n<y;n++){C=P[n];if(C instanceof THREE.Face3){p=D[C.a];o=D[C.b];J=D[C.c];if(p.__visible&&o.__visible&&J.__visible)if(B.doubleSided||B.flipSided!=(J.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(J.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
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|
|
+d.v3.positionWorld.copy(J.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(J.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);Q.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);J=C.vertexNormals;u=d.vertexNormalsWorld;p=0;for(o=J.length;p<o;p++){I=u[p]=u[p]||new THREE.Vector3;I.copy(J[p]);F.transformVector3(I)}d.z=
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|
+d.centroidScreen.z;d.meshMaterial=V;d.faceMaterial=C.material;d.overdraw=U;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][2]}b.push(d);f++}}else if(C instanceof THREE.Face4){p=D[C.a];o=D[C.b];J=D[C.c];I=D[C.d];if(p.__visible&&o.__visible&&J.__visible&&I.__visible)if(B.doubleSided||B.flipSided!=((I.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(I.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<
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|
+0||(o.positionScreen.x-J.positionScreen.x)*(I.positionScreen.y-J.positionScreen.y)-(o.positionScreen.y-J.positionScreen.y)*(I.positionScreen.x-J.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(I.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(I.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);
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+d.centroidWorld.copy(C.centroid);Q.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=V;d.faceMaterial=C.material;d.overdraw=U;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(J.positionWorld);e.v3.positionWorld.copy(I.positionWorld);
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|
+e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(J.positionScreen);e.v3.positionScreen.copy(I.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=V;e.faceMaterial=C.material;e.overdraw=U;if(B.geometry.uvs[n]){e.uvs[0]=B.geometry.uvs[n][1];e.uvs[1]=B.geometry.uvs[n][2];e.uvs[2]=B.geometry.uvs[n][3]}b.push(e);f++}}}}else if(B instanceof THREE.Line){v.multiply(w,Q);D=B.geometry.vertices;
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|
P=D[0];P.positionScreen.copy(P.position);v.transformVector4(P.positionScreen);n=1;for(y=D.length;n<y;n++){p=D[n];p.positionScreen.copy(p.position);v.transformVector4(p.positionScreen);o=D[n-1];x.copy(p.positionScreen);L.copy(o.positionScreen);if(a(x,L)){x.multiplyScalar(1/x.w);L.multiplyScalar(1/L.w);k=m[g]=m[g]||new THREE.RenderableLine;k.v1.positionScreen.copy(x);k.v2.positionScreen.copy(L);k.z=Math.max(x.z,L.z);k.material=B.material;b.push(k);g++}}}else if(B instanceof THREE.Particle){r.set(B.position.x,
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|
-B.position.y,B.position.z,1);w.transformVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=E[s]=E[s]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=B.rotation.z;c.scale.x=B.scale.x*Math.abs(c.x-(r.x+l.projectionMatrix.n11)/(r.w+l.projectionMatrix.n14));c.scale.y=B.scale.y*Math.abs(c.y-(r.y+l.projectionMatrix.n22)/(r.w+l.projectionMatrix.n24));c.material=B.material;b.push(c);s++}}}b.sort(function(U,N){return N.z-U.z});return b};this.unprojectVector=function(A,l){var h=new THREE.Matrix4;
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|
|
+B.position.y,B.position.z,1);w.transformVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=E[s]=E[s]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=B.rotation.z;c.scale.x=B.scale.x*Math.abs(c.x-(r.x+l.projectionMatrix.n11)/(r.w+l.projectionMatrix.n14));c.scale.y=B.scale.y*Math.abs(c.y-(r.y+l.projectionMatrix.n22)/(r.w+l.projectionMatrix.n24));c.material=B.material;b.push(c);s++}}}b.sort(function(T,N){return N.z-T.z});return b};this.unprojectVector=function(A,l){var h=new THREE.Matrix4;
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|
h.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));h.transformVector3(A);return A}};
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|
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,j;this.domElement=document.createElement("div");this.setSize=function(k,g){d=k;e=g;f=d/2;j=e/2};this.render=function(k,g){var m,c,s,E,r,w,v,x;a=b.projectScene(k,g);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){v=r.x*f+f;x=r.y*j+j;s=0;for(E=r.material.length;s<E;s++){w=r.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=x+"px"}}}}}};
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|
-THREE.CanvasRenderer=function(){function a(S,aa,Z,O){var H,T,ca,X,$=S.lights;S=0;for(H=$.length;S<H;S++){T=$[S];ca=T.color;X=T.intensity;if(T instanceof THREE.DirectionalLight){T=Z.dot(T.position)*X;if(T>0){O.r+=ca.r*T;O.g+=ca.g*T;O.b+=ca.b*T}}else if(T instanceof THREE.PointLight){ta.sub(T.position,aa);ta.normalize();T=Z.dot(ta)*X;if(T>0){O.r+=ca.r*T;O.g+=ca.g*T;O.b+=ca.b*T}}}}function b(S,aa,Z,O,H,T){if(H.opacity!=0){j(H.opacity);k(H.blending);R=S.positionScreen.x;F=S.positionScreen.y;W=aa.positionScreen.x;
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|
-V=aa.positionScreen.y;D=Z.positionScreen.x;P=Z.positionScreen.y;var ca=R,X=F,$=W,da=V,ba=D,ha=P;u.beginPath();u.moveTo(ca,X);u.lineTo($,da);u.lineTo(ba,ha);u.lineTo(ca,X);u.closePath();if(H instanceof THREE.MeshBasicMaterial){if(H.map&&H.map.loaded)f(R,F,W,V,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString);H.env_map&&H.env_map.loaded&&H.env_map.mapping==THREE.ReflectionMapping&&
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|
-f(R,F,W,V,D,P,H.env_map.image,O.vertexNormalsWorld[0].x*0.5+0.5,O.vertexNormalsWorld[0].y*0.5+0.5,O.vertexNormalsWorld[1].x*0.5+0.5,O.vertexNormalsWorld[1].y*0.5+0.5,O.vertexNormalsWorld[2].x*0.5+0.5,O.vertexNormalsWorld[2].y*0.5+0.5)}else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){f(R,F,W,V,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(fa)if(!H.wireframe&&H.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==
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|
-3){K.r=I.r=U.r=ga.r;K.g=I.g=U.g=ga.g;K.b=I.b=U.b=ga.b;a(T,O.v1.positionWorld,O.vertexNormalsWorld[0],K);a(T,O.v2.positionWorld,O.vertexNormalsWorld[1],I);a(T,O.v3.positionWorld,O.vertexNormalsWorld[2],U);N.r=(I.r+U.r)*0.5;N.g=(I.g+U.g)*0.5;N.b=(I.b+U.b)*0.5;t=g(K,I,U,N);f(R,F,W,V,D,P,t,0,0,1,0,0,1)}else{ea.r=ga.r;ea.g=ga.g;ea.b=ga.b;a(T,O.centroidWorld,O.normalWorld,ea);C.r=H.color.r*ea.r;C.g=H.color.g*ea.g;C.b=H.color.b*ea.b;C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):
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|
-e(C.__styleString)}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString)}else if(H instanceof THREE.MeshDepthMaterial){M=H.__2near;Y=H.__farPlusNear;q=H.__farMinusNear;K.r=K.g=K.b=1-M/(Y-S.positionScreen.z*q);I.r=I.g=I.b=1-M/(Y-aa.positionScreen.z*q);U.r=U.g=U.b=1-M/(Y-Z.positionScreen.z*q);N.r=(I.r+U.r)*0.5;N.g=(I.g+U.g)*0.5;N.b=(I.b+U.b)*0.5;t=g(K,I,U,N);f(R,F,W,V,D,P,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){C.r=m(O.normalWorld.x);C.g=m(O.normalWorld.y);
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|
-C.b=m(O.normalWorld.z);C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}}}function d(S,aa){if(h!=S)u.strokeStyle=h=S;if(n!=aa)u.lineWidth=n=aa;u.stroke();Q.inflate(aa*2)}function e(S){if(i!=S)u.fillStyle=i=S;u.fill()}function f(S,aa,Z,O,H,T,ca,X,$,da,ba,ha,ma){var ka,ia;ka=ca.width-1;ia=ca.height-1;X*=ka;$*=ia;da*=ka;ba*=ia;ha*=ka;ma*=ia;Z-=S;O-=aa;H-=S;T-=aa;da-=X;ba-=$;ha-=X;ma-=$;ia=1/(da*ma-ha*ba);ka=(ma*Z-ba*H)*ia;ba=(ma*O-ba*T)*ia;Z=(da*H-ha*Z)*ia;
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|
-O=(da*T-ha*O)*ia;S=S-ka*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(ka,ba,Z,O,S,aa);u.clip();u.drawImage(ca,0,0);u.restore()}function j(S){if(A!=S)u.globalAlpha=A=S}function k(S){if(l!=S){switch(S){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}l=S}}function g(S,aa,Z,O){ja[0]=p(0,y(255,~~(S.r*255)));ja[1]=p(0,y(255,~~(S.g*255)));ja[2]=p(0,
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|
-y(255,~~(S.b*255)));ja[4]=p(0,y(255,~~(aa.r*255)));ja[5]=p(0,y(255,~~(aa.g*255)));ja[6]=p(0,y(255,~~(aa.b*255)));ja[8]=p(0,y(255,~~(Z.r*255)));ja[9]=p(0,y(255,~~(Z.g*255)));ja[10]=p(0,y(255,~~(Z.b*255)));ja[12]=p(0,y(255,~~(O.r*255)));ja[13]=p(0,y(255,~~(O.g*255)));ja[14]=p(0,y(255,~~(O.b*255)));pa.putImageData(ua,0,0);sa.drawImage(qa,0,0);return ra}function m(S){return S<0?y((1+S)*0.5,0.5):0.5+y(S*0.5,0.5)}function c(S,aa){var Z=aa.x-S.x,O=aa.y-S.y,H=1/Math.sqrt(Z*Z+O*O);Z*=H;O*=H;aa.x+=Z;aa.y+=
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-O;S.x-=Z;S.y-=O}var s=null,E=new THREE.Projector,r=document.createElement("canvas"),w,v,x,L,u=r.getContext("2d"),A=1,l=0,h=null,i=null,n=1,y=Math.min,p=Math.max,o,G,B,R,F,W,V,D,P,C=new THREE.Color,K=new THREE.Color,I=new THREE.Color,U=new THREE.Color,N=new THREE.Color,M,Y,q,t,z=new THREE.Rectangle,J=new THREE.Rectangle,Q=new THREE.Rectangle,fa=false,ea=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,na=new THREE.Color,xa=Math.PI*2,ta=new THREE.Vector3,qa,pa,ua,ja,ra,sa,oa=16;qa=document.createElement("canvas");
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|
-qa.width=qa.height=2;pa=qa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);ua=pa.getImageData(0,0,2,2);ja=ua.data;ra=document.createElement("canvas");ra.width=ra.height=oa;sa=ra.getContext("2d");sa.translate(-oa/2,-oa/2);sa.scale(oa,oa);oa--;this.domElement=r;this.autoClear=true;this.setSize=function(S,aa){w=S;v=aa;x=w/2;L=v/2;r.width=w;r.height=v;z.set(-x,-L,x,L)};this.clear=function(){if(!J.isEmpty()){J.inflate(1);J.minSelf(z);u.clearRect(J.getX(),J.getY(),J.getWidth(),J.getHeight());
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|
-J.empty()}};this.render=function(S,aa){var Z,O,H,T,ca,X,$,da;u.setTransform(1,0,0,-1,x,L);this.autoClear&&this.clear();s=E.projectScene(S,aa);if(fa=S.lights.length>0){ca=S.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);na.setRGB(0,0,0);Z=0;for(O=ca.length;Z<O;Z++){H=ca[Z];T=H.color;if(H instanceof THREE.AmbientLight){ga.r+=T.r;ga.g+=T.g;ga.b+=T.b}else if(H instanceof THREE.DirectionalLight){la.r+=T.r;la.g+=T.g;la.b+=T.b}else if(H instanceof THREE.PointLight){na.r+=T.r;na.g+=T.g;na.b+=T.b}}}Z=0;for(O=s.length;Z<
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|
-O;Z++){H=s[Z];Q.empty();if(H instanceof THREE.RenderableParticle){o=H;o.x*=x;o.y*=L;T=0;for(ca=H.material.length;T<ca;T++){X=o;$=H;var ba=H.material[T];if(ba.opacity!=0){j(ba.opacity);k(ba.blending);da=void 0;var ha=void 0,ma=void 0,ka=void 0,ia=void 0,va=void 0,wa=void 0;if(ba instanceof THREE.ParticleBasicMaterial){if(ba.map){ia=ba.map;va=ia.width>>1;wa=ia.height>>1;ma=$.scale.x*x;ka=$.scale.y*L;da=ma*va;ha=ka*wa;Q.set(X.x-da,X.y-ha,X.x+da,X.y+ha);if(z.instersects(Q)){u.save();u.translate(X.x,X.y);
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-u.rotate(-$.rotation);u.scale(ma,-ka);u.translate(-va,-wa);u.drawImage(ia,0,0);u.restore()}}}else if(ba instanceof THREE.ParticleCircleMaterial){if(fa){ea.r=ga.r+la.r+na.r;ea.g=ga.g+la.g+na.g;ea.b=ga.b+la.b+na.b;C.r=ba.color.r*ea.r;C.g=ba.color.g*ea.g;C.b=ba.color.b*ea.b;C.updateStyleString()}else C.__styleString=ba.color.__styleString;da=$.scale.x*x;ha=$.scale.y*L;Q.set(X.x-da,X.y-ha,X.x+da,X.y+ha);if(z.instersects(Q)){ba=C.__styleString;if(i!=ba)u.fillStyle=i=ba;u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);
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|
-u.scale(da,ha);u.beginPath();u.arc(0,0,1,0,xa,true);u.closePath();u.fill();u.restore()}}}}}else if(H instanceof THREE.RenderableLine){o=H.v1;G=H.v2;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;Q.addPoint(o.positionScreen.x,o.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);if(z.instersects(Q)){T=0;for(ca=H.material.length;T<ca;){$=o;da=G;X=H.material[T++];if(X.opacity!=0){j(X.opacity);k(X.blending);u.beginPath();u.moveTo($.positionScreen.x,
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|
-$.positionScreen.y);u.lineTo(da.positionScreen.x,da.positionScreen.y);u.closePath();if(X instanceof THREE.LineBasicMaterial){C.__styleString=X.color.__styleString;$=X.linewidth;if(n!=$)u.lineWidth=n=$;$=C.__styleString;if(h!=$)u.strokeStyle=h=$;u.stroke();Q.inflate(X.linewidth*2)}}}}}else if(H instanceof THREE.RenderableFace3){o=H.v1;G=H.v2;B=H.v3;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;B.positionScreen.x*=x;B.positionScreen.y*=L;if(H.overdraw){c(o.positionScreen,
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-G.positionScreen);c(G.positionScreen,B.positionScreen);c(B.positionScreen,o.positionScreen)}Q.addPoint(o.positionScreen.x,o.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);Q.addPoint(B.positionScreen.x,B.positionScreen.y);if(z.instersects(Q)){T=0;for(ca=H.meshMaterial.length;T<ca;){da=H.meshMaterial[T++];if(da instanceof THREE.MeshFaceMaterial){X=0;for($=H.faceMaterial.length;X<$;)(da=H.faceMaterial[X++])&&b(o,G,B,H,da,S)}else b(o,G,B,H,da,S)}}}J.addRectangle(Q)}u.setTransform(1,
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-0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(C,K,I){var U,N,M,Y;U=0;for(N=C.lights.length;U<N;U++){M=C.lights[U];if(M instanceof THREE.DirectionalLight){Y=K.normalWorld.dot(M.position)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){o.sub(M.position,K.centroidWorld);o.normalize();Y=K.normalWorld.dot(o)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}}}function b(C,K,I,U,N,M){F=e(W++);F.setAttribute("d","M "+C.positionScreen.x+
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|
-" "+C.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(M,U,h);l.r=N.color.r*h.r;l.g=N.color.g*h.g;l.b=N.color.b*h.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){p=1-N.__2near/(N.__farPlusNear-U.z*N.__farMinusNear);
|
|
|
-l.setRGB(p,p,p)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(f(U.normalWorld.x),f(U.normalWorld.y),f(U.normalWorld.z));N.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);g.appendChild(F)}function d(C,K,I,U,N,M,Y){F=e(W++);F.setAttribute("d",
|
|
|
-"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(Y,N,h);l.r=M.color.r*h.r;l.g=M.color.g*h.g;l.b=M.color.b*h.b;l.updateStyleString()}else l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){p=
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|
|
+THREE.CanvasRenderer=function(){function a(R,aa,Z,O){var H,S,ca,X,$=R.lights;R=0;for(H=$.length;R<H;R++){S=$[R];ca=S.color;X=S.intensity;if(S instanceof THREE.DirectionalLight){S=Z.dot(S.position)*X;if(S>0){O.r+=ca.r*S;O.g+=ca.g*S;O.b+=ca.b*S}}else if(S instanceof THREE.PointLight){da.sub(S.position,aa);da.normalize();S=Z.dot(da)*X;if(S>0){O.r+=ca.r*S;O.g+=ca.g*S;O.b+=ca.b*S}}}}function b(R,aa,Z,O,H,S){if(H.opacity!=0){j(H.opacity);k(H.blending);Q=R.positionScreen.x;F=R.positionScreen.y;V=aa.positionScreen.x;
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|
|
+U=aa.positionScreen.y;D=Z.positionScreen.x;P=Z.positionScreen.y;var ca=Q,X=F,$=V,ea=U,ba=D,fa=P;u.beginPath();u.moveTo(ca,X);u.lineTo($,ea);u.lineTo(ba,fa);u.lineTo(ca,X);u.closePath();if(H instanceof THREE.MeshBasicMaterial)if(H.map&&H.map.loaded)f(Q,F,V,U,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else if(H.env_map&&H.env_map.loaded){if(H.env_map.mapping==THREE.ReflectionMapping){da.copy(O.vertexNormalsWorld[0]);z=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+
|
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|
+da.z*camera.matrix.n13)*0.5+0.5;K=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[1]);W=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ga=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[2]);ma=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ua=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*
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|
+0.5+0.5;f(Q,F,V,U,D,P,H.env_map.image,z,K,W,ga,ma,ua)}}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString);else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){f(Q,F,V,U,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(za)if(!H.wireframe&&H.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){J.r=I.r=T.r=ja.r;J.g=I.g=T.g=ja.g;J.b=I.b=T.b=ja.b;a(S,O.v1.positionWorld,O.vertexNormalsWorld[0],
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|
+J);a(S,O.v2.positionWorld,O.vertexNormalsWorld[1],I);a(S,O.v3.positionWorld,O.vertexNormalsWorld[2],T);N.r=(I.r+T.r)*0.5;N.g=(I.g+T.g)*0.5;N.b=(I.b+T.b)*0.5;t=g(J,I,T,N);f(Q,F,V,U,D,P,t,0,0,1,0,0,1)}else{ka.r=ja.r;ka.g=ja.g;ka.b=ja.b;a(S,O.centroidWorld,O.normalWorld,ka);C.r=H.color.r*ka.r;C.g=H.color.g*ka.g;C.b=H.color.b*ka.b;C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString)}else if(H instanceof
|
|
|
+THREE.MeshDepthMaterial){M=H.__2near;Y=H.__farPlusNear;q=H.__farMinusNear;J.r=J.g=J.b=1-M/(Y-R.positionScreen.z*q);I.r=I.g=I.b=1-M/(Y-aa.positionScreen.z*q);T.r=T.g=T.b=1-M/(Y-Z.positionScreen.z*q);N.r=(I.r+T.r)*0.5;N.g=(I.g+T.g)*0.5;N.b=(I.b+T.b)*0.5;t=g(J,I,T,N);f(Q,F,V,U,D,P,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){C.r=m(O.normalWorld.x);C.g=m(O.normalWorld.y);C.b=m(O.normalWorld.z);C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}}}
|
|
|
+function d(R,aa){if(h!=R)u.strokeStyle=h=R;if(n!=aa)u.lineWidth=n=aa;u.stroke();ha.inflate(aa*2)}function e(R){if(i!=R)u.fillStyle=i=R;u.fill()}function f(R,aa,Z,O,H,S,ca,X,$,ea,ba,fa,oa){var na,ia;na=ca.width-1;ia=ca.height-1;X*=na;$*=ia;ea*=na;ba*=ia;fa*=na;oa*=ia;Z-=R;O-=aa;H-=R;S-=aa;ea-=X;ba-=$;fa-=X;oa-=$;ia=1/(ea*oa-fa*ba);na=(oa*Z-ba*H)*ia;ba=(oa*O-ba*S)*ia;Z=(ea*H-fa*Z)*ia;O=(ea*S-fa*O)*ia;R=R-na*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(na,ba,Z,O,R,aa);u.clip();u.drawImage(ca,0,0);u.restore()}
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|
|
+function j(R){if(A!=R)u.globalAlpha=A=R}function k(R){if(l!=R){switch(R){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}l=R}}function g(R,aa,Z,O){la[0]=p(0,y(255,~~(R.r*255)));la[1]=p(0,y(255,~~(R.g*255)));la[2]=p(0,y(255,~~(R.b*255)));la[4]=p(0,y(255,~~(aa.r*255)));la[5]=p(0,y(255,~~(aa.g*255)));la[6]=p(0,y(255,~~(aa.b*255)));la[8]=p(0,
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|
|
+y(255,~~(Z.r*255)));la[9]=p(0,y(255,~~(Z.g*255)));la[10]=p(0,y(255,~~(Z.b*255)));la[12]=p(0,y(255,~~(O.r*255)));la[13]=p(0,y(255,~~(O.g*255)));la[14]=p(0,y(255,~~(O.b*255)));va.putImageData(Aa,0,0);ya.drawImage(wa,0,0);return xa}function m(R){return R<0?y((1+R)*0.5,0.5):0.5+y(R*0.5,0.5)}function c(R,aa){var Z=aa.x-R.x,O=aa.y-R.y,H=1/Math.sqrt(Z*Z+O*O);Z*=H;O*=H;aa.x+=Z;aa.y+=O;R.x-=Z;R.y-=O}var s=null,E=new THREE.Projector,r=document.createElement("canvas"),w,v,x,L,u=r.getContext("2d"),A=1,l=0,h=
|
|
|
+null,i=null,n=1,y=Math.min,p=Math.max,o,G,B,Q,F,V,U,D,P,C=new THREE.Color,J=new THREE.Color,I=new THREE.Color,T=new THREE.Color,N=new THREE.Color,M,Y,q,t,z,K,W,ga,ma,ua,pa=new THREE.Rectangle,qa=new THREE.Rectangle,ha=new THREE.Rectangle,za=false,ka=new THREE.Color,ja=new THREE.Color,ra=new THREE.Color,sa=new THREE.Color,Da=Math.PI*2,da=new THREE.Vector3,wa,va,Aa,la,xa,ya,ta=16;wa=document.createElement("canvas");wa.width=wa.height=2;va=wa.getContext("2d");va.fillStyle="rgba(0,0,0,1)";va.fillRect(0,
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|
|
+0,2,2);Aa=va.getImageData(0,0,2,2);la=Aa.data;xa=document.createElement("canvas");xa.width=xa.height=ta;ya=xa.getContext("2d");ya.translate(-ta/2,-ta/2);ya.scale(ta,ta);ta--;this.domElement=r;this.autoClear=true;this.setSize=function(R,aa){w=R;v=aa;x=w/2;L=v/2;r.width=w;r.height=v;pa.set(-x,-L,x,L)};this.clear=function(){if(!qa.isEmpty()){qa.inflate(1);qa.minSelf(pa);u.clearRect(qa.getX(),qa.getY(),qa.getWidth(),qa.getHeight());qa.empty()}};this.render=function(R,aa){var Z,O,H,S,ca,X,$,ea;u.setTransform(1,
|
|
|
+0,0,-1,x,L);this.autoClear&&this.clear();s=E.projectScene(R,aa);if(za=R.lights.length>0){ca=R.lights;ja.setRGB(0,0,0);ra.setRGB(0,0,0);sa.setRGB(0,0,0);Z=0;for(O=ca.length;Z<O;Z++){H=ca[Z];S=H.color;if(H instanceof THREE.AmbientLight){ja.r+=S.r;ja.g+=S.g;ja.b+=S.b}else if(H instanceof THREE.DirectionalLight){ra.r+=S.r;ra.g+=S.g;ra.b+=S.b}else if(H instanceof THREE.PointLight){sa.r+=S.r;sa.g+=S.g;sa.b+=S.b}}}Z=0;for(O=s.length;Z<O;Z++){H=s[Z];ha.empty();if(H instanceof THREE.RenderableParticle){o=
|
|
|
+H;o.x*=x;o.y*=L;S=0;for(ca=H.material.length;S<ca;S++){X=o;$=H;var ba=H.material[S];if(ba.opacity!=0){j(ba.opacity);k(ba.blending);ea=void 0;var fa=void 0,oa=void 0,na=void 0,ia=void 0,Ba=void 0,Ca=void 0;if(ba instanceof THREE.ParticleBasicMaterial){if(ba.map){ia=ba.map;Ba=ia.width>>1;Ca=ia.height>>1;oa=$.scale.x*x;na=$.scale.y*L;ea=oa*Ba;fa=na*Ca;ha.set(X.x-ea,X.y-fa,X.x+ea,X.y+fa);if(pa.instersects(ha)){u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(oa,-na);u.translate(-Ba,-Ca);u.drawImage(ia,
|
|
|
+0,0);u.restore()}}}else if(ba instanceof THREE.ParticleCircleMaterial){if(za){ka.r=ja.r+ra.r+sa.r;ka.g=ja.g+ra.g+sa.g;ka.b=ja.b+ra.b+sa.b;C.r=ba.color.r*ka.r;C.g=ba.color.g*ka.g;C.b=ba.color.b*ka.b;C.updateStyleString()}else C.__styleString=ba.color.__styleString;ea=$.scale.x*x;fa=$.scale.y*L;ha.set(X.x-ea,X.y-fa,X.x+ea,X.y+fa);if(pa.instersects(ha)){ba=C.__styleString;if(i!=ba)u.fillStyle=i=ba;u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(ea,fa);u.beginPath();u.arc(0,0,1,0,Da,true);
|
|
|
+u.closePath();u.fill();u.restore()}}}}}else if(H instanceof THREE.RenderableLine){o=H.v1;G=H.v2;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;ha.addPoint(o.positionScreen.x,o.positionScreen.y);ha.addPoint(G.positionScreen.x,G.positionScreen.y);if(pa.instersects(ha)){S=0;for(ca=H.material.length;S<ca;){$=o;ea=G;X=H.material[S++];if(X.opacity!=0){j(X.opacity);k(X.blending);u.beginPath();u.moveTo($.positionScreen.x,$.positionScreen.y);u.lineTo(ea.positionScreen.x,
|
|
|
+ea.positionScreen.y);u.closePath();if(X instanceof THREE.LineBasicMaterial){C.__styleString=X.color.__styleString;$=X.linewidth;if(n!=$)u.lineWidth=n=$;$=C.__styleString;if(h!=$)u.strokeStyle=h=$;u.stroke();ha.inflate(X.linewidth*2)}}}}}else if(H instanceof THREE.RenderableFace3){o=H.v1;G=H.v2;B=H.v3;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;B.positionScreen.x*=x;B.positionScreen.y*=L;if(H.overdraw){c(o.positionScreen,G.positionScreen);c(G.positionScreen,
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|
|
+B.positionScreen);c(B.positionScreen,o.positionScreen)}ha.addPoint(o.positionScreen.x,o.positionScreen.y);ha.addPoint(G.positionScreen.x,G.positionScreen.y);ha.addPoint(B.positionScreen.x,B.positionScreen.y);if(pa.instersects(ha)){S=0;for(ca=H.meshMaterial.length;S<ca;){ea=H.meshMaterial[S++];if(ea instanceof THREE.MeshFaceMaterial){X=0;for($=H.faceMaterial.length;X<$;)(ea=H.faceMaterial[X++])&&b(o,G,B,H,ea,R)}else b(o,G,B,H,ea,R)}}}qa.addRectangle(ha)}u.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(C,J,I){var T,N,M,Y;T=0;for(N=C.lights.length;T<N;T++){M=C.lights[T];if(M instanceof THREE.DirectionalLight){Y=J.normalWorld.dot(M.position)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){o.sub(M.position,J.centroidWorld);o.normalize();Y=J.normalWorld.dot(o)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}}}function b(C,J,I,T,N,M){F=e(V++);F.setAttribute("d","M "+C.positionScreen.x+
|
|
|
+" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(M,T,h);l.r=N.color.r*h.r;l.g=N.color.g*h.g;l.b=N.color.b*h.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){p=1-N.__2near/(N.__farPlusNear-T.z*N.__farMinusNear);
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|
|
+l.setRGB(p,p,p)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(f(T.normalWorld.x),f(T.normalWorld.y),f(T.normalWorld.z));N.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);g.appendChild(F)}function d(C,J,I,T,N,M,Y){F=e(V++);F.setAttribute("d",
|
|
|
+"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(Y,N,h);l.r=M.color.r*h.r;l.g=M.color.g*h.g;l.b=M.color.b*h.b;l.updateStyleString()}else l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){p=
|
|
|
1-M.__2near/(M.__farPlusNear-N.z*M.__farMinusNear);l.setRGB(p,p,p)}else M instanceof THREE.MeshNormalMaterial&&l.setRGB(f(N.normalWorld.x),f(N.normalWorld.y),f(N.normalWorld.z));M.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(F)}
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|
|
function e(C){if(G[C]==null){G[C]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&G[C].setAttribute("shape-rendering","crispEdges");return G[C]}return G[C]}function f(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,k=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,s,E,r,w,v,x,L=new THREE.Rectangle,u=new THREE.Rectangle,A=false,l=new THREE.Color(16777215),h=new THREE.Color(16777215),i=new THREE.Color(0),n=new THREE.Color(0),
|
|
|
-y=new THREE.Color(0),p,o=new THREE.Vector3,G=[],B=[],R=[],F,W,V,D,P=1;this.domElement=g;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":P=1;break;case "low":P=0}};this.setSize=function(C,K){m=C;c=K;s=m/2;E=c/2;g.setAttribute("viewBox",-s+" "+-E+" "+m+" "+c);g.setAttribute("width",m);g.setAttribute("height",c);L.set(-s,-E,s,E)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(C,K){var I,U,N,M,Y,q,t,z;this.autoClear&&this.clear();
|
|
|
-j=k.projectScene(C,K);D=V=W=0;if(A=C.lights.length>0){t=C.lights;i.setRGB(0,0,0);n.setRGB(0,0,0);y.setRGB(0,0,0);I=0;for(U=t.length;I<U;I++){N=t[I];M=N.color;if(N instanceof THREE.AmbientLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(N instanceof THREE.DirectionalLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(N instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}I=0;for(U=j.length;I<U;I++){t=j[I];u.empty();if(t instanceof THREE.RenderableParticle){r=t;r.x*=s;r.y*=-E;N=0;for(M=t.material.length;N<M;N++)if(z=
|
|
|
-t.material[N]){Y=r;q=t;z=z;var J=V++;if(B[J]==null){B[J]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&B[J].setAttribute("shape-rendering","crispEdges")}F=B[J];F.setAttribute("cx",Y.x);F.setAttribute("cy",Y.y);F.setAttribute("r",q.scale.x*s);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=i.r+n.r+y.r;h.g=i.g+n.g+y.g;h.b=i.b+n.b+y.b;l.r=z.color.r*h.r;l.g=z.color.g*h.g;l.b=z.color.b*h.b;l.updateStyleString()}else l=z.color;F.setAttribute("style","fill: "+l.__styleString)}g.appendChild(F)}}else if(t instanceof
|
|
|
-THREE.RenderableLine){r=t.v1;w=t.v2;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.material.length;N<M;)if(z=t.material[N++]){Y=r;q=w;z=z;J=D++;if(R[J]==null){R[J]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&R[J].setAttribute("shape-rendering","crispEdges")}F=R[J];F.setAttribute("x1",Y.positionScreen.x);
|
|
|
+y=new THREE.Color(0),p,o=new THREE.Vector3,G=[],B=[],Q=[],F,V,U,D,P=1;this.domElement=g;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":P=1;break;case "low":P=0}};this.setSize=function(C,J){m=C;c=J;s=m/2;E=c/2;g.setAttribute("viewBox",-s+" "+-E+" "+m+" "+c);g.setAttribute("width",m);g.setAttribute("height",c);L.set(-s,-E,s,E)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(C,J){var I,T,N,M,Y,q,t,z;this.autoClear&&this.clear();
|
|
|
+j=k.projectScene(C,J);D=U=V=0;if(A=C.lights.length>0){t=C.lights;i.setRGB(0,0,0);n.setRGB(0,0,0);y.setRGB(0,0,0);I=0;for(T=t.length;I<T;I++){N=t[I];M=N.color;if(N instanceof THREE.AmbientLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(N instanceof THREE.DirectionalLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(N instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}I=0;for(T=j.length;I<T;I++){t=j[I];u.empty();if(t instanceof THREE.RenderableParticle){r=t;r.x*=s;r.y*=-E;N=0;for(M=t.material.length;N<M;N++)if(z=
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|
+t.material[N]){Y=r;q=t;z=z;var K=U++;if(B[K]==null){B[K]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&B[K].setAttribute("shape-rendering","crispEdges")}F=B[K];F.setAttribute("cx",Y.x);F.setAttribute("cy",Y.y);F.setAttribute("r",q.scale.x*s);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=i.r+n.r+y.r;h.g=i.g+n.g+y.g;h.b=i.b+n.b+y.b;l.r=z.color.r*h.r;l.g=z.color.g*h.g;l.b=z.color.b*h.b;l.updateStyleString()}else l=z.color;F.setAttribute("style","fill: "+l.__styleString)}g.appendChild(F)}}else if(t instanceof
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|
+THREE.RenderableLine){r=t.v1;w=t.v2;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.material.length;N<M;)if(z=t.material[N++]){Y=r;q=w;z=z;K=D++;if(Q[K]==null){Q[K]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&Q[K].setAttribute("shape-rendering","crispEdges")}F=Q[K];F.setAttribute("x1",Y.positionScreen.x);
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|
F.setAttribute("y1",Y.positionScreen.y);F.setAttribute("x2",q.positionScreen.x);F.setAttribute("y2",q.positionScreen.y);if(z instanceof THREE.LineBasicMaterial){l.__styleString=z.color.__styleString;F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+z.linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.linecap+"; stroke-linejoin: "+z.linejoin);g.appendChild(F)}}}}else if(t instanceof THREE.RenderableFace3){r=t.v1;w=t.v2;v=t.v3;r.positionScreen.x*=s;r.positionScreen.y*=
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-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&b(r,w,v,t,z,C)}else z&&b(r,w,v,t,z,C)}}}else if(t instanceof THREE.RenderableFace4){r=
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|
t.v1;w=t.v2;v=t.v3;x=t.v4;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;x.positionScreen.x*=s;x.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof
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@@ -143,21 +144,21 @@ i?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular =
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"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;":
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"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
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s=b(y,n);c.useProgram(s);f(s,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(s,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&f(s,["pointLightNumber","pointLightColor",
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-"pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);j(s)})(a.directional,a.point);this.setSize=function(h,i){m.width=h;m.height=i;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,i){var n,y,p,o,G,B=[],R=[],F=[];o=[];G=[];c.uniform1i(h.uniforms.enableLighting,
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-i.lights.length);n=0;for(y=i.lights.length;n<y;n++){p=i.lights[n];if(p instanceof THREE.AmbientLight)B.push(p);else if(p instanceof THREE.DirectionalLight)F.push(p);else p instanceof THREE.PointLight&&R.push(p)}n=p=o=G=0;for(y=B.length;n<y;n++){p+=B[n].color.r;o+=B[n].color.g;G+=B[n].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,G);o=[];G=[];n=0;for(y=F.length;n<y;n++){p=F[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);
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-G.push(p.position.z)}if(F.length){c.uniform1i(h.uniforms.directionalLightNumber,F.length);c.uniform3fv(h.uniforms.directionalLightDirection,G);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];G=[];n=0;for(y=R.length;n<y;n++){p=R[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);G.push(p.position.z)}if(R.length){c.uniform1i(h.uniforms.pointLightNumber,R.length);c.uniform3fv(h.uniforms.pointLightPosition,G);c.uniform3fv(h.uniforms.pointLightColor,
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-o)}};this.createBuffers=function(h,i){var n,y,p,o,G,B,R,F,W=[],V=[],D=[],P=[],C=[],K=0,I=h.materialFaceGroup[i],U;p=false;n=0;for(y=h.material.length;n<y;n++){meshMaterial=h.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){G=0;for(U=I.material.length;G<U;G++)if(I.material[G]&&I.material[G].shading!=undefined&&I.material[G].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}U=
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-p;n=0;for(y=I.faces.length;n<y;n++){p=I.faces[n];o=h.geometry.faces[p];G=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){B=h.geometry.vertices[o.a].position;R=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;D.push(B.x,B.y,B.z);D.push(R.x,R.y,R.z);D.push(F.x,F.y,F.z);if(G.length==3&&U)for(o=0;o<3;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<3;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)C.push(p[o].u,p[o].v);W.push(K,
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-K+1,K+2);V.push(K,K+1);V.push(K,K+2);V.push(K+1,K+2);K+=3}else if(o instanceof THREE.Face4){B=h.geometry.vertices[o.a].position;R=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;D.push(B.x,B.y,B.z);D.push(R.x,R.y,R.z);D.push(F.x,F.y,F.z);D.push(o.x,o.y,o.z);if(G.length==4&&U)for(o=0;o<4;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<4;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)C.push(p[o].u,p[o].v);W.push(K,K+
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-1,K+2);W.push(K,K+2,K+3);V.push(K,K+1);V.push(K,K+2);V.push(K,K+3);V.push(K+1,K+2);V.push(K+2,K+3);K+=4}}if(D.length){I.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);I.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);
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-c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);I.__webGLFaceCount=W.length;I.__webGLLineCount=V.length}};this.renderBuffer=function(h,i,n){var y,p,o,G,B,R,F,
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|
|
-W,V,D;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in i.uniforms)F.push(D);f(i.program,F);j(i.program)}D=i.program}else D=s;if(D!=E){c.useProgram(D);E=D}if(i instanceof THREE.MeshShaderMaterial){F=D;W=i.uniforms;var P,C;for(p in W){P=W[p].type;V=W[p].value;C=F.uniforms[p];if(P=="i")c.uniform1i(C,V);else if(P=="f")c.uniform1f(C,V);else if(P==
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-"t"){c.uniform1i(C,V);P=W[p].texture;if(P instanceof THREE.TextureCube)d(P,V);else P instanceof THREE.Texture&&e(P,V)}}this.loadCamera(D,h);this.loadMatrices(D)}else if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){h=i.color;y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;B=i.map;R=i.env_map;F=i.combine==THREE.Mix;p=i.reflectivity;V=i.env_map&&i.env_map.mapping==THREE.RefractionMapping;W=i.refraction_ratio;c.uniform4f(D.uniforms.mColor,
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|
|
-h.r*y,h.g*y,h.b*y,y);c.uniform1i(D.uniforms.mixEnvMap,F);c.uniform1f(D.uniforms.mReflectivity,p);c.uniform1i(D.uniforms.useRefract,V);c.uniform1f(D.uniforms.mRefractionRatio,W)}if(i instanceof THREE.MeshNormalMaterial){y=i.opacity;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1i(D.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1f(D.uniforms.m2Near,i.__2near);c.uniform1f(D.uniforms.mFarPlusNear,
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|
|
+"pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);j(s)})(a.directional,a.point);this.setSize=function(h,i){m.width=h;m.height=i;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,i){var n,y,p,o,G,B=[],Q=[],F=[];o=[];G=[];c.uniform1i(h.uniforms.enableLighting,
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|
|
+i.lights.length);n=0;for(y=i.lights.length;n<y;n++){p=i.lights[n];if(p instanceof THREE.AmbientLight)B.push(p);else if(p instanceof THREE.DirectionalLight)F.push(p);else p instanceof THREE.PointLight&&Q.push(p)}n=p=o=G=0;for(y=B.length;n<y;n++){p+=B[n].color.r;o+=B[n].color.g;G+=B[n].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,G);o=[];G=[];n=0;for(y=F.length;n<y;n++){p=F[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);
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|
|
+G.push(p.position.z)}if(F.length){c.uniform1i(h.uniforms.directionalLightNumber,F.length);c.uniform3fv(h.uniforms.directionalLightDirection,G);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];G=[];n=0;for(y=Q.length;n<y;n++){p=Q[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);G.push(p.position.z)}if(Q.length){c.uniform1i(h.uniforms.pointLightNumber,Q.length);c.uniform3fv(h.uniforms.pointLightPosition,G);c.uniform3fv(h.uniforms.pointLightColor,
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|
+o)}};this.createBuffers=function(h,i){var n,y,p,o,G,B,Q,F,V=[],U=[],D=[],P=[],C=[],J=0,I=h.materialFaceGroup[i],T;p=false;n=0;for(y=h.material.length;n<y;n++){meshMaterial=h.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){G=0;for(T=I.material.length;G<T;G++)if(I.material[G]&&I.material[G].shading!=undefined&&I.material[G].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}T=
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|
|
+p;n=0;for(y=I.faces.length;n<y;n++){p=I.faces[n];o=h.geometry.faces[p];G=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){B=h.geometry.vertices[o.a].position;Q=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;D.push(B.x,B.y,B.z);D.push(Q.x,Q.y,Q.z);D.push(F.x,F.y,F.z);if(G.length==3&&T)for(o=0;o<3;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<3;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)C.push(p[o].u,p[o].v);V.push(J,
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|
+J+1,J+2);U.push(J,J+1);U.push(J,J+2);U.push(J+1,J+2);J+=3}else if(o instanceof THREE.Face4){B=h.geometry.vertices[o.a].position;Q=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;D.push(B.x,B.y,B.z);D.push(Q.x,Q.y,Q.z);D.push(F.x,F.y,F.z);D.push(o.x,o.y,o.z);if(G.length==4&&T)for(o=0;o<4;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<4;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)C.push(p[o].u,p[o].v);V.push(J,J+
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|
|
+1,J+2);V.push(J,J+2,J+3);U.push(J,J+1);U.push(J,J+2);U.push(J,J+3);U.push(J+1,J+2);U.push(J+2,J+3);J+=4}}if(D.length){I.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);I.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);
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|
+c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);I.__webGLFaceCount=V.length;I.__webGLLineCount=U.length}};this.renderBuffer=function(h,i,n){var y,p,o,G,B,Q,F,
|
|
|
+V,U,D;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in i.uniforms)F.push(D);f(i.program,F);j(i.program)}D=i.program}else D=s;if(D!=E){c.useProgram(D);E=D}if(i instanceof THREE.MeshShaderMaterial){F=D;V=i.uniforms;var P,C;for(p in V){P=V[p].type;U=V[p].value;C=F.uniforms[p];if(P=="i")c.uniform1i(C,U);else if(P=="f")c.uniform1f(C,U);else if(P==
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|
|
+"t"){c.uniform1i(C,U);P=V[p].texture;if(P instanceof THREE.TextureCube)d(P,U);else P instanceof THREE.Texture&&e(P,U)}}this.loadCamera(D,h);this.loadMatrices(D)}else if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){h=i.color;y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;B=i.map;Q=i.env_map;F=i.combine==THREE.Mix;p=i.reflectivity;U=i.env_map&&i.env_map.mapping==THREE.RefractionMapping;V=i.refraction_ratio;c.uniform4f(D.uniforms.mColor,
|
|
|
+h.r*y,h.g*y,h.b*y,y);c.uniform1i(D.uniforms.mixEnvMap,F);c.uniform1f(D.uniforms.mReflectivity,p);c.uniform1i(D.uniforms.useRefract,U);c.uniform1f(D.uniforms.mRefractionRatio,V)}if(i instanceof THREE.MeshNormalMaterial){y=i.opacity;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1i(D.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1f(D.uniforms.m2Near,i.__2near);c.uniform1f(D.uniforms.mFarPlusNear,
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|
|
i.__farPlusNear);c.uniform1f(D.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(D.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){h=i.ambient;p=i.specular;i=i.shininess;c.uniform4f(D.uniforms.mAmbient,h.r,h.g,h.b,y);c.uniform4f(D.uniforms.mSpecular,p.r,p.g,p.b,y);c.uniform1f(D.uniforms.mShininess,i);c.uniform1i(D.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(D.uniforms.material,
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|
|
-0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);R=i.env_map}if(B){e(B,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(R){d(R,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(D.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);
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+0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);Q=i.env_map}if(B){e(B,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(Q){d(Q,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(D.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);
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c.vertexAttribPointer(D.normal,3,c.FLOAT,false,0,0);if(B){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(D.uv);c.vertexAttribPointer(D.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(D.uv);if(o){c.lineWidth(G);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
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-function(h,i,n,y,p){var o,G,B,R,F;B=0;for(R=i.material.length;B<R;B++){o=i.material[B];if(o instanceof THREE.MeshFaceMaterial){o=0;for(G=n.material.length;o<G;o++)if((F=n.material[o])&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}else if((F=o)&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}};this.render=function(h,i){var n,y;this.initWebGLObjects(h);this.autoClear&&this.clear();i.autoUpdateMatrix&&i.updateMatrix();this.loadCamera(s,
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+function(h,i,n,y,p){var o,G,B,Q,F;B=0;for(Q=i.material.length;B<Q;B++){o=i.material[B];if(o instanceof THREE.MeshFaceMaterial){o=0;for(G=n.material.length;o<G;o++)if((F=n.material[o])&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}else if((F=o)&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}};this.render=function(h,i){var n,y;this.initWebGLObjects(h);this.autoClear&&this.clear();i.autoUpdateMatrix&&i.updateMatrix();this.loadCamera(s,
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i);this.setupLights(s,h);n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
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false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var i,n,y,p,o;if(!h.__webGLObjects)h.__webGLObjects=[];i=0;for(n=h.objects.length;i<n;i++){y=h.objects[i];if(y instanceof THREE.Mesh)for(p in y.materialFaceGroup){o=
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y.materialFaceGroup[p];if(!o.__webGLVertexBuffer){this.createBuffers(y,p);o.__object=y;h.__webGLObjects.push(o)}}}};this.removeObject=function(h,i){var n,y;for(n=h.__webGLObjects.length-1;n>=0;n--){y=h.__webGLObjects[n].__object;i==y&&h.__webGLObjects.splice(n,1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(i.matrix,h.matrix);v.set(i.matrix.flatten());x.set(r.flatten());L.set(i.projectionMatrix.flatten());w=THREE.Matrix4.makeInvert3x3(r).transpose();u.set(w.m);
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@@ -186,16 +187,16 @@ w=this.vertices[g].position.clone();v=this.vertices[m].position.clone();r.normal
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THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
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b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
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j.data.materials,b,d,f)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var j=new XMLHttpRequest,k=e+"/"+a,g=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(f){if(g==0)g=j.getResponseHeader("Content-Length");f({total:g,loaded:j.responseText.length})}}else if(j.readyState==
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-2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,t){var z=s(q,t),J=s(q,t+1),Q=s(q,t+2),fa=s(q,t+3),ea=(fa<<1&255|Q>>7)-127;z=(Q&127)<<16|J<<8|z;if(z==0&&ea==-127)return 0;return(1-2*(fa>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ea)}function g(q,t){var z=s(q,t),J=s(q,t+1),Q=s(q,t+2);return(s(q,t+3)<<24)+(Q<<
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-16)+(J<<8)+z}function m(q,t){var z=s(q,t);return(s(q,t+1)<<8)+z}function c(q,t){var z=s(q,t);return z>127?z-256:z}function s(q,t){return q.charCodeAt(t)&255}function E(q){var t,z,J;t=g(a,q);z=g(a,q+n);J=g(a,q+y);q=m(a,q+p);THREE.Loader.prototype.f3(u,t,z,J,q)}function r(q){var t,z,J,Q,fa,ea;t=g(a,q);z=g(a,q+n);J=g(a,q+y);Q=m(a,q+p);fa=g(a,q+o);ea=g(a,q+G);q=g(a,q+B);THREE.Loader.prototype.f3n(u,h,t,z,J,Q,fa,ea,q)}function w(q){var t,z,J,Q;t=g(a,q);z=g(a,q+R);J=g(a,q+F);Q=g(a,q+W);q=m(a,q+V);THREE.Loader.prototype.f4(u,
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-t,z,J,Q,q)}function v(q){var t,z,J,Q,fa,ea,ga,la;t=g(a,q);z=g(a,q+R);J=g(a,q+F);Q=g(a,q+W);fa=m(a,q+V);ea=g(a,q+D);ga=g(a,q+P);la=g(a,q+C);q=g(a,q+K);THREE.Loader.prototype.f4n(u,h,t,z,J,Q,fa,ea,ga,la,q)}function x(q){var t,z;t=g(a,q);z=g(a,q+I);q=g(a,q+U);THREE.Loader.prototype.uv3(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[q*2],i[q*2+1])}function L(q){var t,z,J;t=g(a,q);z=g(a,q+N);J=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[J*2],i[J*2+1],i[q*2],i[q*2+1])}var u=
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-this,A=0,l,h=[],i=[],n,y,p,o,G,B,R,F,W,V,D,P,C,K,I,U,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);l={signature:a.substr(A,8),header_bytes:s(a,A+8),vertex_coordinate_bytes:s(a,A+9),normal_coordinate_bytes:s(a,A+10),uv_coordinate_bytes:s(a,A+11),vertex_index_bytes:s(a,A+12),normal_index_bytes:s(a,A+13),uv_index_bytes:s(a,A+14),material_index_bytes:s(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
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-A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=l.header_bytes;n=l.vertex_index_bytes;y=l.vertex_index_bytes*2;p=l.vertex_index_bytes*3;o=l.vertex_index_bytes*3+l.material_index_bytes;G=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;B=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;R=l.vertex_index_bytes;F=l.vertex_index_bytes*2;W=l.vertex_index_bytes*3;V=l.vertex_index_bytes*
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-4;D=l.vertex_index_bytes*4+l.material_index_bytes;P=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;C=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;K=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;I=l.uv_index_bytes;U=l.uv_index_bytes*2;N=l.uv_index_bytes;M=l.uv_index_bytes*2;Y=l.uv_index_bytes*3;A+=function(q){var t,z,J,Q=l.vertex_coordinate_bytes*3,fa=q+l.nvertices*Q;for(q=q;q<fa;q+=Q){t=k(a,q);z=k(a,q+l.vertex_coordinate_bytes);J=
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-k(a,q+l.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,t,z,J)}return l.nvertices*Q}(A);A+=function(q){var t,z,J,Q=l.normal_coordinate_bytes*3,fa=q+l.nnormals*Q;for(q=q;q<fa;q+=Q){t=c(a,q);z=c(a,q+l.normal_coordinate_bytes);J=c(a,q+l.normal_coordinate_bytes*2);h.push(t/127,z/127,J/127)}return l.nnormals*Q}(A);A+=function(q){var t,z,J=l.uv_coordinate_bytes*2,Q=q+l.nuvs*J;for(q=q;q<Q;q+=J){t=k(a,q);z=k(a,q+l.uv_coordinate_bytes);i.push(t,z)}return l.nuvs*J}(A);A+=function(q){var t,z=l.vertex_index_bytes*
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-3+l.material_index_bytes,J=q+l.ntri_flat*z;for(t=q;t<J;t+=z)E(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,J=q+l.ntri_smooth*z;for(t=q;t<J;t+=z)r(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes,J=z+l.uv_index_bytes*3,Q=q+l.ntri_flat_uv*J;for(t=q;t<Q;t+=J){E(t);x(t+z)}return Q-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,J=z+l.uv_index_bytes*3,
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-Q=q+l.ntri_smooth_uv*J;for(t=q;t<Q;t+=J){r(t);x(t+z)}return Q-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,J=q+l.nquad_flat*z;for(t=q;t<J;t+=z)w(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,J=q+l.nquad_smooth*z;for(t=q;t<J;t+=z)v(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,J=z+l.uv_index_bytes*4,Q=q+l.nquad_flat_uv*J;for(t=q;t<Q;t+=J){w(t);L(t+z)}return Q-q}(A);
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-A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,J=z+l.uv_index_bytes*4,Q=q+l.nquad_smooth_uv*J;for(t=q;t<Q;t+=J){v(t);L(t+z)}return Q-q}(A);this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,m,c,s;k=0;for(g=a.vertices.length;k<g;k+=3){m=
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+2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,t){var z=s(q,t),K=s(q,t+1),W=s(q,t+2),ga=s(q,t+3),ma=(ga<<1&255|W>>7)-127;z=(W&127)<<16|K<<8|z;if(z==0&&ma==-127)return 0;return(1-2*(ga>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ma)}function g(q,t){var z=s(q,t),K=s(q,t+1),W=s(q,t+2);return(s(q,t+3)<<24)+(W<<
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+16)+(K<<8)+z}function m(q,t){var z=s(q,t);return(s(q,t+1)<<8)+z}function c(q,t){var z=s(q,t);return z>127?z-256:z}function s(q,t){return q.charCodeAt(t)&255}function E(q){var t,z,K;t=g(a,q);z=g(a,q+n);K=g(a,q+y);q=m(a,q+p);THREE.Loader.prototype.f3(u,t,z,K,q)}function r(q){var t,z,K,W,ga,ma;t=g(a,q);z=g(a,q+n);K=g(a,q+y);W=m(a,q+p);ga=g(a,q+o);ma=g(a,q+G);q=g(a,q+B);THREE.Loader.prototype.f3n(u,h,t,z,K,W,ga,ma,q)}function w(q){var t,z,K,W;t=g(a,q);z=g(a,q+Q);K=g(a,q+F);W=g(a,q+V);q=m(a,q+U);THREE.Loader.prototype.f4(u,
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+t,z,K,W,q)}function v(q){var t,z,K,W,ga,ma,ua,pa;t=g(a,q);z=g(a,q+Q);K=g(a,q+F);W=g(a,q+V);ga=m(a,q+U);ma=g(a,q+D);ua=g(a,q+P);pa=g(a,q+C);q=g(a,q+J);THREE.Loader.prototype.f4n(u,h,t,z,K,W,ga,ma,ua,pa,q)}function x(q){var t,z;t=g(a,q);z=g(a,q+I);q=g(a,q+T);THREE.Loader.prototype.uv3(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[q*2],i[q*2+1])}function L(q){var t,z,K;t=g(a,q);z=g(a,q+N);K=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[K*2],i[K*2+1],i[q*2],i[q*2+1])}var u=
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+this,A=0,l,h=[],i=[],n,y,p,o,G,B,Q,F,V,U,D,P,C,J,I,T,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);l={signature:a.substr(A,8),header_bytes:s(a,A+8),vertex_coordinate_bytes:s(a,A+9),normal_coordinate_bytes:s(a,A+10),uv_coordinate_bytes:s(a,A+11),vertex_index_bytes:s(a,A+12),normal_index_bytes:s(a,A+13),uv_index_bytes:s(a,A+14),material_index_bytes:s(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
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|
+A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=l.header_bytes;n=l.vertex_index_bytes;y=l.vertex_index_bytes*2;p=l.vertex_index_bytes*3;o=l.vertex_index_bytes*3+l.material_index_bytes;G=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;B=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;Q=l.vertex_index_bytes;F=l.vertex_index_bytes*2;V=l.vertex_index_bytes*3;U=l.vertex_index_bytes*
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|
+4;D=l.vertex_index_bytes*4+l.material_index_bytes;P=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;C=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;J=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;I=l.uv_index_bytes;T=l.uv_index_bytes*2;N=l.uv_index_bytes;M=l.uv_index_bytes*2;Y=l.uv_index_bytes*3;A+=function(q){var t,z,K,W=l.vertex_coordinate_bytes*3,ga=q+l.nvertices*W;for(q=q;q<ga;q+=W){t=k(a,q);z=k(a,q+l.vertex_coordinate_bytes);K=
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|
+k(a,q+l.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,t,z,K)}return l.nvertices*W}(A);A+=function(q){var t,z,K,W=l.normal_coordinate_bytes*3,ga=q+l.nnormals*W;for(q=q;q<ga;q+=W){t=c(a,q);z=c(a,q+l.normal_coordinate_bytes);K=c(a,q+l.normal_coordinate_bytes*2);h.push(t/127,z/127,K/127)}return l.nnormals*W}(A);A+=function(q){var t,z,K=l.uv_coordinate_bytes*2,W=q+l.nuvs*K;for(q=q;q<W;q+=K){t=k(a,q);z=k(a,q+l.uv_coordinate_bytes);i.push(t,z)}return l.nuvs*K}(A);A+=function(q){var t,z=l.vertex_index_bytes*
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+3+l.material_index_bytes,K=q+l.ntri_flat*z;for(t=q;t<K;t+=z)E(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,K=q+l.ntri_smooth*z;for(t=q;t<K;t+=z)r(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes,K=z+l.uv_index_bytes*3,W=q+l.ntri_flat_uv*K;for(t=q;t<W;t+=K){E(t);x(t+z)}return W-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,K=z+l.uv_index_bytes*3,
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+W=q+l.ntri_smooth_uv*K;for(t=q;t<W;t+=K){r(t);x(t+z)}return W-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,K=q+l.nquad_flat*z;for(t=q;t<K;t+=z)w(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,K=q+l.nquad_smooth*z;for(t=q;t<K;t+=z)v(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,K=z+l.uv_index_bytes*4,W=q+l.nquad_flat_uv*K;for(t=q;t<W;t+=K){w(t);L(t+z)}return W-q}(A);
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+A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,K=z+l.uv_index_bytes*4,W=q+l.nquad_smooth_uv*K;for(t=q;t<W;t+=K){v(t);L(t+z)}return W-q}(A);this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,m,c,s;k=0;for(g=a.vertices.length;k<g;k+=3){m=
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a.vertices[k];c=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(j,m,c,s)}})();(function(){function k(v,x){THREE.Loader.prototype.f3(j,v[x],v[x+1],v[x+2],v[x+3])}function g(v,x){THREE.Loader.prototype.f3n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6])}function m(v,x){THREE.Loader.prototype.f4(j,v[x],v[x+1],v[x+2],v[x+3],v[x+4])}function c(v,x){THREE.Loader.prototype.f4n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6],v[x+7],v[x+8])}function s(v,x){var L,u,A;L=v[x];
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u=v[x+1];A=v[x+2];THREE.Loader.prototype.uv3(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1])}function E(v,x){var L,u,A,l;L=v[x];u=v[x+1];A=v[x+2];l=v[x+3];THREE.Loader.prototype.uv4(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1],a.uvs[l*2],a.uvs[l*2+1])}var r,w;r=0;for(w=a.triangles.length;r<w;r+=4)k(a.triangles,r);r=0;for(w=a.triangles_uv.length;r<w;r+=7){k(a.triangles_uv,r);s(a.triangles_uv,r+4)}r=0;for(w=a.triangles_n.length;r<w;r+=7)g(a.triangles_n,
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r);r=0;for(w=a.triangles_n_uv.length;r<w;r+=10){g(a.triangles_n_uv,r);s(a.triangles_n_uv,r+7)}r=0;for(w=a.quads.length;r<w;r+=5)m(a.quads,r);r=0;for(w=a.quads_uv.length;r<w;r+=9){m(a.quads_uv,r);E(a.quads_uv,r+5)}r=0;for(w=a.quads_n.length;r<w;r+=9)c(a.quads_n,r);r=0;for(w=a.quads_n_uv.length;r<w;r+=13){c(a.quads_n_uv,r);E(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
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