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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ Utility class for creating instances of [page:LightProbe].
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+ </p>
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+
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+ <h2>Examples</h2>
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+
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+ <p>
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+ [example:webgl_lightprobe WebGL / light probe ]<br />
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+ [example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
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+ </p>
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+
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+ <h2>Static Methods</h2>
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+
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+ <h3>[method:LightProbe fromCubeTexture] ( [param:CubeTexture cubeTexture] )</h3>
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+ <p>
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+ Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
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+ </p>
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+
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+ <h3>[method:LightProbe fromCubeRenderTarget] ( [param:WebGLRenderer renderer], [param:WebGLCubeRenderTarget cubeRenderTarget] )</h3>
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+ <p>
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+ Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
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+ </p>
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+ <p>
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+ The [page:Texture.format format] of the cube render target must be set to *RGBA*.
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+ </p>
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+
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+ <h2>Source</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lights/LightProbeGenerator.js examples/jsm/lights/LightProbeGenerator.js]
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+ </p>
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+ </body>
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+</html>
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