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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js simple skinned animation</title>
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+ <title>three.js - skinning - simple</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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<style>
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@@ -16,18 +16,15 @@
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<body>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="../build/three.min.js"></script>
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-
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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-
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script>
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<script>
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var container, stats, controls;
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var container, stats, controls;
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-
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var camera, scene, renderer, loader, clock, light;
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var camera, scene, renderer, loader, clock, light;
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-
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var skinnedMesh, animation, groundMaterial, planeGeometry;
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var skinnedMesh, animation, groundMaterial, planeGeometry;
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+
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init();
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init();
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animate();
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animate();
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@@ -61,20 +58,25 @@
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ground.rotation.x = -Math.PI/2;
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ground.rotation.x = -Math.PI/2;
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scene.add( ground );
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scene.add( ground );
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- light = new THREE.HemisphereLight(0xffffff, 0x003300, 1);
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- light.position.set(-80,500,50);
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- scene.add(light);
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-
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- loader.load('./models/skinned/simple/simple.js', function (geometry, materials) {
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- for (var k in materials) {
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- materials[k].skinning = true;
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- }
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- skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
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- skinnedMesh.scale.set(1, 1, 1);
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- scene.add(skinnedMesh);
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- animation = new THREE.Animation(skinnedMesh,skinnedMesh.geometry.animations[0]);
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- animation.play();
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- });
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+ light = new THREE.HemisphereLight( 0xffffff, 0x003300, 1 );
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+ light.position.set( - 80, 500, 50 );
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+ scene.add( light );
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+
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+ loader.load( './models/skinned/simple/simple.js', function ( geometry, materials ) {
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+
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+ for ( var k in materials ) {
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+
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+ materials[k].skinning = true;
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+
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+ }
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+
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+ skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
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+ skinnedMesh.scale.set( 1, 1, 1 );
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+ scene.add( skinnedMesh );
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+ animation = new THREE.Animation( skinnedMesh, skinnedMesh.geometry.animations[ 0 ] );
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+ animation.play();
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+
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+ });
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}
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}
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@@ -82,8 +84,8 @@
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requestAnimationFrame( animate );
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requestAnimationFrame( animate );
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- var delta = clock.getDelta();
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- THREE.AnimationHandler.update( delta );
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+ THREE.AnimationHandler.update( clock.getDelta() );
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+
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controls.update();
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controls.update();
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render();
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render();
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@@ -98,6 +100,5 @@
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}
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}
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</script>
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</script>
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-
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</body>
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</body>
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</html>
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</html>
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