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Only generate mipmaps if render target size is power of two

Marius Kintel 9 年之前
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1f6e591586
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      src/renderers/WebGLRenderer.js

+ 2 - 0
src/renderers/WebGLRenderer.js

@@ -1161,7 +1161,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 	
 		if ( renderTarget ) {
 			var texture = renderTarget.texture;
+			var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
 			if ( texture.generateMipmaps && 
+					 isTargetPowerOfTwo &&
 					 texture.minFilter !== THREE.NearestFilter && 
 					 texture.minFilter !== THREE.LinearFilter ) {
 				 updateRenderTargetMipmap( renderTarget );