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Docs: Improve InstancedMesh page.

Mugen87 5 lat temu
rodzic
commit
205c0f142a

+ 5 - 11
docs/api/en/objects/InstancedMesh.html

@@ -13,9 +13,9 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-		A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large amount of
+		A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large number of
 		objects with the same geometry and material but with different world transformations. The usage of [name] will help you
-		to reduce the amount of draw calls and thus improve the overall rendering performance in your application.
+		to reduce the number of draw calls and thus improve the overall rendering performance in your application.
 		</p>
 
 		<h3>Example</h3>
@@ -29,7 +29,7 @@
 		<p>
 		[page:Geometry geometry] - an instance of [page:BufferGeometry].<br />
 		[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
-		[page:Integer count] - the amount of instances.<br />
+		[page:Integer count] - the number of instances.<br />
 		</p>
 
 		<h2>Properties</h2>
@@ -37,20 +37,14 @@
 
 		<h3>[property:Integer count]</h3>
 		<p>
-			The amount of instances. The *count* value passed into the constructor represents the maximum amount of
-			instances of this mesh. You can change the amount of instances at runtime to an integer value
+			The number of instances. The *count* value passed into the constructor represents the maximum number of
+			instances of this mesh. You can change the number of instances at runtime to an integer value
 			in the range [0, count].
 		</p>
 		<p>
 			If you need more instances than the original count value, you have to create a new [name].
 		</p>
 
-		<h3>[property:Boolean isInstancedMesh]</h3>
-		<p>
-			Used to check whether this or derived classes are instanced meshes.
-			You should not change this, as it used internally for optimization. Default is *true*.
-		</p>
-
 		<h3>[property:BufferAttribute instanceMatrix]</h3>
 		<p>
 			Represents the local transformation of all instances. For internal use only.

+ 5 - 11
docs/api/zh/objects/InstancedMesh.html

@@ -13,9 +13,9 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-		A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large amount of
+		A special version of [page:Mesh] with instanced rendering support. Use [name] if you have to render a large number of
 		objects with the same geometry and material but with different world transformations. The usage of [name] will help you
-		to reduce the amount of draw calls and thus improve the overall rendering performance in your application.
+		to reduce the number of draw calls and thus improve the overall rendering performance in your application.
 		</p>
 
 		<h3>Example</h3>
@@ -29,7 +29,7 @@
 		<p>
 		[page:Geometry geometry] - an instance of [page:BufferGeometry].<br />
 		[page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
-		[page:Integer count] - the amount of instances.<br />
+		[page:Integer count] - the number of instances.<br />
 		</p>
 
 		<h2>Properties</h2>
@@ -37,20 +37,14 @@
 
 		<h3>[property:Integer count]</h3>
 		<p>
-			The amount of instances. The *count* value passed into the constructor represents the maximum amount of
-			instances of this mesh. You can change the amount of instances at runtime to an integer value
+			The number of instances. The *count* value passed into the constructor represents the maximum number of
+			instances of this mesh. You can change the number of instances at runtime to an integer value
 			in the range [0, count].
 		</p>
 		<p>
 			If you need more instances than the original count value, you have to create a new [name].
 		</p>
 
-		<h3>[property:Boolean isInstancedMesh]</h3>
-		<p>
-			Used to check whether this or derived classes are instanced meshes.
-			You should not change this, as it used internally for optimization. Default is *true*.
-		</p>
-
 		<h3>[property:BufferAttribute instanceMatrix]</h3>
 		<p>
 			Represents the local transformation of all instances. For internal use only.