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Link to ShaderProgram page

Signed-off-by: martinRenou <[email protected]>
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+ 2 - 2
docs/api/en/renderers/WebGLRenderer.html

@@ -427,9 +427,9 @@
 		<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
 		<p>Render a buffer geometry group using the camera and with the specified material.</p>
 
-		<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderprogram program] )</h3>
+		<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:WebGLProgram program] )</h3>
 		<p>object - an instance of [page:Object3D]<br />
-		program - an instance of shaderProgram<br />
+		program - an instance of [page:WebGLProgram]<br />
 
 		Renders an instance of [page:ImmediateRenderObject]. Gets called by renderObjectImmediate().
 		</p>

+ 2 - 2
docs/api/zh/renderers/WebGLRenderer.html

@@ -384,9 +384,9 @@
 		<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
 		<p>使用相机和指定材质渲染缓冲几何组。</p>
 
-		<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderprogram program] )</h3>
+		<h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:WebGLProgram program] )</h3>
 		<p>object - 一个[page:Object3D]实例<br />
-		program - 一个shaderProgram实例<br />
+		program - 一个[page:WebGLProgram]实例<br />
 
 		渲染即使缓冲,由renderObjectImmediate对象调用
 		</p>