@@ -9,7 +9,7 @@ THREE.DirectionalLight = function ( color, intensity ) {
this.type = 'DirectionalLight';
- this.position.set( 0, 1, 0 );
+ this.position.copy( THREE.Object3D.DefaultUp );
this.updateMatrix();
this.target = new THREE.Object3D();
@@ -10,7 +10,7 @@ THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) {
this.castShadow = undefined;
this.groundColor = new THREE.Color( groundColor );
@@ -8,7 +8,7 @@ THREE.SpotLight = function ( color, intensity, distance, angle, penumbra, decay
this.type = 'SpotLight';