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@@ -30,15 +30,10 @@
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import { ImprovedNoise } from './jsm/math/ImprovedNoise.js';
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var container, stats;
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var camera, controls, scene, renderer;
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var mesh, texture;
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var worldWidth = 256, worldDepth = 256;
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- var worldHalfWidth = worldWidth / 2;
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- var worldHalfDepth = worldDepth / 2;
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-
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var clock = new THREE.Clock();
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init();
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