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@@ -273,7 +273,7 @@
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if ( fudgeColor ) {
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- mesh.material.color.offsetHSL( 0, Math.random() * 0.5 - 0.25, Math.random() * 0.2 - 0.1 );
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+ mesh.material.color.offsetHSL( 0, Math.random() * 0.5 - 0.25, Math.random() * 0.5 - 0.25 );
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}
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@@ -302,7 +302,6 @@
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loader.load( "models/gltf/Horse.glb", function( gltf ) {
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var mesh = gltf.scene.children[ 0 ];
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- mesh.material.color.setHex( 0xffaa55 );
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var clip = gltf.animations[ 0 ];
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