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@@ -106,11 +106,7 @@
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scene.add( light );
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var geometry = new THREE.BoxGeometry( 100, 100, 100 );
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- var material = new THREE.MeshPhongMaterial( {
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- color: 0xffffff,
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- shading: THREE.FlatShading,
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- morphTargets: true
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- } );
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+ var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
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// construct 8 blend shapes
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