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@@ -178,8 +178,6 @@ geometry.tangentsNeedUpdate = true;
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<p>Also GLstate related parameters can change any time (depthTest, blending, polygonOffset, etc).</p>
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- <p>Flat / smooth shading is baked into normals. You need to reset normals buffer (see above).</p>
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<p>The following properties can't be easily changed at runtime (once the material is rendered at least once):</p>
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<ul>
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<li>numbers and types of uniforms</li>
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