@@ -205,7 +205,7 @@
object.receiveShadow = true;
scene.add( object );
- object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } );
+ object.customDepthMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader, side: THREE.DoubleSide } );
// sphere