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Merge pull request #17687 from zarov/cssrenderer-three-revision

Examples: Remove revision log from all renderers.
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+ 0 - 2
examples/js/renderers/CSS2DRenderer.js

@@ -28,8 +28,6 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
 
 THREE.CSS2DRenderer = function () {
 
-	console.log( 'THREE.CSS2DRenderer', THREE.REVISION );
-
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 

+ 0 - 2
examples/js/renderers/CSS3DRenderer.js

@@ -39,8 +39,6 @@ THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
 
 THREE.CSS3DRenderer = function () {
 
-	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
-
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 

+ 0 - 2
examples/js/renderers/RaytracingRenderer.js

@@ -8,8 +8,6 @@
 
 THREE.RaytracingRenderer = function ( parameters ) {
 
-	console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
-
 	parameters = parameters || {};
 
 	var scope = this;

+ 0 - 2
examples/js/renderers/RaytracingWorker.js

@@ -80,8 +80,6 @@ self.onmessage = function ( e ) {
 
 THREE.RaytracingRendererWorker = function () {
 
-	console.log( 'THREE.RaytracingRendererWorker', THREE.REVISION );
-
 	var maxRecursionDepth = 3;
 
 	var canvasWidth, canvasHeight;

+ 0 - 2
examples/js/renderers/SVGRenderer.js

@@ -15,8 +15,6 @@ THREE.SVGObject.prototype.constructor = THREE.SVGObject;
 
 THREE.SVGRenderer = function () {
 
-	console.log( 'THREE.SVGRenderer', THREE.REVISION );
-
 	var _this = this,
 		_renderData, _elements, _lights,
 		_projector = new THREE.Projector(),

+ 0 - 2
examples/js/renderers/SoftwareRenderer.js

@@ -7,8 +7,6 @@
 
 THREE.SoftwareRenderer = function ( parameters ) {
 
-	console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
-
 	parameters = parameters || {};
 
 	var canvas = parameters.canvas !== undefined

+ 0 - 3
examples/jsm/renderers/CSS2DRenderer.js

@@ -5,7 +5,6 @@
 import {
 	Matrix4,
 	Object3D,
-	REVISION,
 	Vector3
 } from "../../../build/three.module.js";
 
@@ -35,8 +34,6 @@ CSS2DObject.prototype.constructor = CSS2DObject;
 
 var CSS2DRenderer = function () {
 
-	console.log( 'THREE.CSS2DRenderer', REVISION );
-
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 

+ 0 - 3
examples/jsm/renderers/CSS3DRenderer.js

@@ -7,7 +7,6 @@
 import {
 	Matrix4,
 	Object3D,
-	REVISION,
 	Vector3
 } from "../../../build/three.module.js";
 
@@ -46,8 +45,6 @@ CSS3DSprite.prototype.constructor = CSS3DSprite;
 
 var CSS3DRenderer = function () {
 
-	console.log( 'THREE.CSS3DRenderer', REVISION );
-
 	var _width, _height;
 	var _widthHalf, _heightHalf;
 

+ 1 - 4
examples/jsm/renderers/RaytracingRenderer.js

@@ -8,14 +8,11 @@
 
 import {
 	Color,
-	EventDispatcher,
-	REVISION
+	EventDispatcher
 } from "../../../build/three.module.js";
 
 var RaytracingRenderer = function ( parameters ) {
 
-	console.log( 'THREE.RaytracingRenderer', REVISION );
-
 	parameters = parameters || {};
 
 	var scope = this;

+ 0 - 3
examples/jsm/renderers/SVGRenderer.js

@@ -10,7 +10,6 @@ import {
 	Matrix3,
 	Matrix4,
 	Object3D,
-	REVISION,
 	Vector3,
 	VertexColors
 } from "../../../build/three.module.js";
@@ -32,8 +31,6 @@ SVGObject.prototype.constructor = SVGObject;
 
 var SVGRenderer = function () {
 
-	console.log( 'THREE.SVGRenderer', REVISION );
-
 	var _this = this,
 		_renderData, _elements, _lights,
 		_projector = new Projector(),

+ 0 - 3
examples/jsm/renderers/SoftwareRenderer.js

@@ -13,7 +13,6 @@ import {
 	MeshBasicMaterial,
 	MeshLambertMaterial,
 	MeshPhongMaterial,
-	REVISION,
 	SpriteMaterial,
 	Vector2,
 	Vector3,
@@ -27,8 +26,6 @@ import { RenderableSprite } from "../renderers/Projector.js";
 
 var SoftwareRenderer = function ( parameters ) {
 
-	console.log( 'THREE.SoftwareRenderer', REVISION );
-
 	parameters = parameters || {};
 
 	var canvas = parameters.canvas !== undefined