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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js webgl - loaders - OBJ loader</title>
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+ <title>three.js webgl - loaders - 3DS loader</title>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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<style>
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@@ -27,66 +27,43 @@
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<body>
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<body>
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<div id="info">
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<div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - TDSLoader 3DS loader test
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- <p>Press the mouse right button to rotate the model and use the scroll wheel to zoom.</p>
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+ <a href="http://threejs.org" target="_blank">three.js</a> - 3DS loader
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</div>
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</div>
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<script src="../build/three.js"></script>
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<script src="../build/three.js"></script>
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+ <script src="js/controls/TrackballControls.js"></script>
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<script src="js/loaders/TDSLoader.js"></script>
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<script src="js/loaders/TDSLoader.js"></script>
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- <script src="js/libs/syncinput.min.js"></script>
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<script>
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<script>
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- var container;
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+ var container, controls;
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var camera, scene, renderer;
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var camera, scene, renderer;
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- var mouse;
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- initialize();
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+ init();
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+ animate();
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+
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+ function init() {
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- function initialize()
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- {
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container = document.createElement( 'div' );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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document.body.appendChild( container );
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- // Mouse
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- mouse = new Mouse();
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-
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- // Camera
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera.position.z = 2;
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camera.position.z = 2;
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- // Setup scene
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- scene = new THREE.Scene();
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+ controls = new THREE.TrackballControls( camera );
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- var ambient = new THREE.AmbientLight( 0x101030 );
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- scene.add( ambient );
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+ scene = new THREE.Scene();
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+ scene.add( new THREE.HemisphereLight() );
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var directionalLight = new THREE.DirectionalLight( 0xffeedd );
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var directionalLight = new THREE.DirectionalLight( 0xffeedd );
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directionalLight.position.set( 0, 0, 2 );
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directionalLight.position.set( 0, 0, 2 );
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scene.add( directionalLight );
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scene.add( directionalLight );
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- // Texture
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- var texture = new THREE.Texture();
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-
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- var loader = new THREE.ImageLoader();
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- loader.load( 'models/3ds/portalgun/textures/color.jpg', function ( image ) {
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-
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- texture.image = image;
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- texture.needsUpdate = true;
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+ var loader = new THREE.TextureLoader();
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- } );
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+ var texture = loader.load( 'models/3ds/portalgun/textures/color.jpg' );
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+ var normal = loader.load( 'models/3ds/portalgun/textures/normal.jpg' );
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- // Normal texture
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- var normal = new THREE.Texture();
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-
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- loader.load( 'models/3ds/portalgun/textures/normal.jpg', function ( image ) {
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-
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- normal.image = image;
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- normal.needsUpdate = true;
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-
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- } );
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-
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- // 3DS Model
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var loader = new THREE.TDSLoader( );
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var loader = new THREE.TDSLoader( );
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loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
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loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
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@@ -104,7 +81,6 @@
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});
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});
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- // Renderer
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renderer = new THREE.WebGLRenderer();
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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@@ -112,33 +88,23 @@
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window.addEventListener( 'resize', resize, false );
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window.addEventListener( 'resize', resize, false );
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- update();
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}
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}
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- function update() {
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-
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- requestAnimationFrame( update );
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-
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- mouse.update();
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-
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- if ( mouse.buttonPressed( Mouse.LEFT ) ) {
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-
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- scene.rotation.y += mouse.delta.x * 0.01;
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+ function resize() {
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- }
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-
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- camera.position.z += mouse.wheel * 0.001;
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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- renderer.render( scene, camera );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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}
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}
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- function resize() {
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+ function animate() {
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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+ controls.update();
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+ renderer.render( scene, camera );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ requestAnimationFrame( animate );
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}
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}
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</script>
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</script>
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